// Start is called before the first frame update void Start() { Plane.OneTimeIni(); World.OneTimeIni(); Human.OneTimeIni(); Building.OneTimeIni(); Mat.OneTimeIni(); Shelter.OneTimeIni(); Female.OneTimeIni(); Male.OneTimeIni(); Cam.OneTimeIni(); FoodSourceBuilding.OneTimeIni(); Mine.OneTimeIni(); HumanEleUI.OneTimeIni(); }