protected override void InsertButton() { if (bIsCheck) { bIsCheck = false; BossSoulPanel.sprite = unActiveBossSoulPanel; SoulCheckSlot.sprite = unActiveBossSoulCheckSlot; } else { if (MakingUI.CheckMake() == false) { return; } //개수가 있는지 확인 , 현재 활성화 된 버튼이 몇 개인지 확인 if (playerData.GetSasinMaterial() > 0) { bIsCheck = true; BossSoulPanel.sprite = ActiveBossSoulPanel; SoulCheckSlot.sprite = ActiveBossSoulCheckSlot; } } }