public static void Opera_db() { string db_path = PublicClass.filePath + "sign_ssp_path/StartStop_1.db"; MakeStaticDBTable <StartStopInfo> .opera_condition(db_path, (list) => { //list startstopinfo List <string> opera_list = new List <string>(); foreach (var item in list) { if (item.qr == null && item.zr == null && item.start_desc == null && item.stop_desc == null) { opera_list.Add(item.mod_name); print(item.mod_name + " info missing "); } } }); }
// Update is called once per frame void Update() { if (PublicClass.app.app_type != "sign_acu") { return; } #if UNITY_DEBUG if (Input.GetKeyDown(KeyCode.T)) { MakeStaticDBTable <AcupointInfo> .SetTextureDataToDB(PublicClass.filePath + "StartStop", db_path); } if (Input.GetKeyDown(KeyCode.F1)) { //http://118.24.119.234:8083/vesal-jiepao-test/v1/app/xml/getTempAcupoint // MakeStaticDBTable<AcupointInfo>.sign_UpdateTable(PublicClass.server_ip + "v1/app/xml/getTempAcupoint", db_path); // http://118.24.119.234:8083/vesal-jiepao-test/v1/app/xml/getTempAcupoint?type=acu // http://118.24.119.234:8083/vesal-jiepao-test/v1/app/xml/getTempAcupoint?type=noun // MakeStaticDBTable<AcupointInfo>.sign_UpdateTable(PublicClass.server_ip + "v1/app/xml/getTempAcupoint?type=acu", db_path,true); // MakeStaticDBTable<AcuListInfo>.sign_UpdateTable(PublicClass.server_ip + "v1/app/xml/getTempAcupoint?type=noun", db_path,true); string db_path = PublicClass.filePath + "sign_ssp_path/StartStop_1.db"; MakeStaticDBTable <StartStopInfo> .opera_condition(db_path, (list) => { //list startstopinfo List <string> opera_list = new List <string>(); foreach (var item in list) { if (item.qr == "0") { opera_list.Add(item.mod_name); print(item.mod_name + " info missing "); } } }); } if (Input.GetKeyDown(KeyCode.R)) { Debug.Log("r已被按下"); for (int i = 0; i < acuEleList.Count; i++) { Debug.Log("进入循环,查找目前记录的物体"); if (acuEleList[i].gameObject.GetComponent <Image>().color == new Color(33 / 255.0f, 167 / 255.0f, 212 / 255.0f, 85 / 255.0f)) { camera_params str = new camera_params(); str.camera_pos = new vector3(); str.camera_pos.x = Camera.main.transform.position.x; str.camera_pos.y = Camera.main.transform.position.y; str.camera_pos.z = Camera.main.transform.position.z; str.camera_parent_rot = new vector3(); str.camera_parent_rot.x = Camera.main.transform.parent.transform.eulerAngles.x; str.camera_parent_rot.y = Camera.main.transform.parent.transform.eulerAngles.y; str.camera_parent_rot.z = Camera.main.transform.parent.transform.eulerAngles.z; str.camera_parent_pos = new vector3(); str.camera_parent_pos.x = Camera.main.transform.parent.transform.position.x; str.camera_parent_pos.y = Camera.main.transform.parent.transform.position.y; str.camera_parent_pos.z = Camera.main.transform.parent.transform.position.z; acuInfoList[i].camera_params = JsonConvert.SerializeObject(str); // sspInfoList[i].app_id="SA0C01001"; Debug.Log("记录摄像机数据成功"); } } } if (Input.GetKeyDown(KeyCode.W)) { // local_db.DataService("StartStop.db"); local_db.CreateDb(db_path); UpdateSSPTable(); Debug.Log("写入摄像机数据成功"); local_db.Close(); } #endif //将显示框的位置设置为物体位置的屏幕坐标 //Debug.Log(objPos); //showinfoBG.transform.position = Camera.main.WorldToScreenPoint(objPos); txtPos = Camera.main.WorldToScreenPoint(objPos); showinfoBG.rectTransform.anchoredPosition = new Vector2(txtPos.x / Screen.width * ScreenData.instance.high, txtPos.y / Screen.height * ScreenData.instance.width) + new Vector2(100, 50); //Debug.Log(showinfoBG.rectTransform.localPosition); // Debug.Log(showinfoBG.rectTransform.anchoredPosition); //Debug.Log(txtPos); //showinfoBG.rectTransform.pivot = new Vector2(0.5f, 0.5f); //Debug.Log(showinfoBG.transform.position); if (ChooseModel.CheckGuiRaycastObjects()) { return; } if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (acpoint_dic.ContainsKey(hit.transform.position)) { ExpPanel.SetActive(true); MenuPanel.SetActive(false); isListOpen = false; //for (int i = 0; i < acuInfoList.Count; i++) // { // if(GameObject.Find(acuInfoList[i].sm_name)!=null) // ToNormalState(GameObject.Find(acuInfoList[i].sm_name).GetComponentInChildren<MeshRenderer>().material); // } if (lastSphere != null) { ToNormalState(lastSphere.GetComponentInChildren <MeshRenderer>().material); //test.lastMuscle.SetActive(false); } //lastTrans = currentTrans; //currentTrans = hit.transform; objPos = hit.transform.position; showinfoBG.gameObject.SetActive(true); showTxt.text = acpoint_dic[hit.transform.position]; //ToSelectState(currentTrans.GetComponent<MeshRenderer>().material); currentSphere = hit.transform.gameObject; ToSelectState(hit.transform.GetComponent <MeshRenderer>().material); lastSphere = currentSphere; //if(lastTrans!=null) //ToNormalState (lastTrans.GetComponent<MeshRenderer>().material); for (int i = 0; i < acuInfoList.Count; i++) { if (acuInfoList[i].sm_ch_name == acpoint_dic[hit.transform.position]) { //print(acuInfoList[i].sm_ch_name); acuChName.text = acuInfoList[i].sm_ch_name; acuCode.text = acuInfoList[i].iso_code; acuDes.text = string.Format("<size=48><color=#00FFFF>定位</color></size>:\r\n{0}\r\n<size=48><color=#00FFFF>主治</color></size>:\r\n{1}\r\n<size=48><color=#00FFFF>操作</color></size>:\r\n{2}", acuInfoList[i].position, acuInfoList[i].cure, acuInfoList[i].handle); } } } } else { for (int i = 0; i < acuInfoList.Count; i++) { if (GameObject.Find(acuInfoList[i].sm_name) != null) { ToNormalState(GameObject.Find(acuInfoList[i].sm_name).GetComponentInChildren <MeshRenderer>().material); } } showinfoBG.gameObject.SetActive(false); } } }