// Update is called once per frame void Update() { StaminaImg.sprite = StaminaType[mainSceneManager.MyStamina]; if (mainSceneManager.MyStamina == 5) { StaminCountText.text = " Max"; } else { if (StaminaUpCount < 10) { StaminCountText.text = "00:0" + ((int)StaminaUpCount).ToString(); } else { StaminCountText.text = "00:" + ((int)StaminaUpCount).ToString(); } } if (mainSceneManager.MyStamina != 5) { StaminaUpCount -= Time.deltaTime; if (StaminaUpCount < 0) { mainSceneManager.MyStamina++; StaminaUpCount = 59; mainSceneManager.SaveJsonData(); } mainSceneManager.MyStaminaTime = (int)StaminaUpCount; } }