public void CopyShadowToPlain(MainPlc.fbStation source) { _modeSelector = source._modeSelector.Shadow; _modeCurrent = source._modeCurrent.Shadow; _stepInfo = source._stepInfo.Shadow; _errorInfo = source._errorInfo.Shadow; _components.CopyShadowToPlain(source._components); _data.CopyShadowToPlain(source._data); }
public void CopyPlainToShadow(MainPlc.fbStation target) { target._modeSelector.Shadow = _modeSelector; target._modeCurrent.Shadow = _modeCurrent; target._stepInfo.Shadow = _stepInfo; target._errorInfo.Shadow = _errorInfo; _components.CopyPlainToShadow(target._components); _data.CopyPlainToShadow(target._data); }
public void CopyCyclicToPlain(MainPlc.fbStation source) { _modeSelector = source._modeSelector.LastValue; _modeCurrent = source._modeCurrent.LastValue; _stepInfo = source._stepInfo.LastValue; _errorInfo = source._errorInfo.LastValue; _components.CopyCyclicToPlain(source._components); _data.CopyCyclicToPlain(source._data); }
public void CopyPlainToCyclic(MainPlc.fbStation target) { target._modeSelector.Cyclic = _modeSelector; target._modeCurrent.Cyclic = _modeCurrent; target._stepInfo.Cyclic = _stepInfo; target._errorInfo.Cyclic = _errorInfo; _components.CopyPlainToCyclic(target._components); _data.CopyPlainToCyclic(target._data); target._step.Cyclic = _step; target._ground_done.Cyclic = _ground_done; }