//augmenta la vida sense passar-se del limit de vida void increaseHeal(MainPjMovement target, int num) { target.setHP(target.getHP() + num); if (target.getHP() > target.getMAXHP()) { target.setHP(target.getMAXHP()); } }
//augmenta el mana sense passar-se del limit de mana void increaseMana(MainPjMovement target, int num) { target.setHP(target.getMP() + num); if (target.getMP() > target.getMAXMP()) { target.setMP(target.getMAXMP()); } }
//augmenta el mana sense passar-se del limit de mana void increaseMana(MainPjMovement target, int num){ target.setHP(target.getMP()+num); if (target.getMP() > target.getMAXMP()){ target.setMP (target.getMAXMP()); } }
//augmenta la vida sense passar-se del limit de vida void increaseHeal( MainPjMovement target, int num){ target.setHP(target.getHP()+num); if (target.getHP() > target.getMAXHP()){ target.setHP (target.getMAXHP()); } }