void Start() { nextStep = 0.0f; isMoving = false; mainMonster = FindObjectOfType <MainMonsterMovement> (); secondaryMonster = FindObjectOfType <Secondary_Monster>(); }
void Start() { if (gameObject.transform.rotation.y != 0) { isOpen = true; } mainMonster = FindObjectOfType <MainMonsterMovement> (); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); mainMonster = FindObjectOfType <MainMonsterMovement> (); }