コード例 #1
0
    void OnSceneLoaded(Scene scene, LoadSceneMode loadMode)
    {
        if (scene.name == SceneName_mainMenu)
        {
            mainMenuUIMan = FindObjectOfType <MainMenuUIManager>();
        }

        ClearLog();
    }
コード例 #2
0
    //public float lerpSpeed;

    private void Start()
    {
        if (!mainMenuUIManager)
        {
            mainMenuUIManager = GameObject.FindGameObjectWithTag("MainMenuUIManager").GetComponent <MainMenuUIManager>();
        }

        if (!textmeshPro)
        {
            textmeshPro = this.GetComponent <TextMeshProUGUI>();
        }
    }
コード例 #3
0
    public void LoadDataFile()
    {
        localpath   = "filepathgoeshere";
        LoadingData = false;
        DataLoaded  = false;
        LoadDataCanvas.SetActive(true);
        List <GameObject> OrbitManagers = new List <GameObject>();

        OrbitManagers.AddRange(GameObject.FindGameObjectsWithTag("OrbitalManager"));
        foreach (GameObject OrbitManager in OrbitManagers)
        {
            Destroy(OrbitManager);
        }
        MainMenuUIManager MM = Pedestal.GetComponent <MainMenuUIManager>();

        MM.OrbitsCreated     = false;
        MM.TimeSliderUpdated = false;
        MM.AllTimes.Clear();
        MM.CancelInvoke("OrbitUpdate");
        // MM.CancelInvoke("GlobalScaleUpdate");
    }
コード例 #4
0
 private void Start()
 {
     JDI          = GetComponent <JsonDataImport>();
     MMUIM        = Pedestal.GetComponent <MainMenuUIManager>();
     CurrentScale = JDI.ScaleValue;
 }
コード例 #5
0
 // Start is called before the first frame update
 void Start()
 {
     instance = this;
     DisplayPanel(MainMenuPanel.Connection);
 }
コード例 #6
0
 private void Awake()
 {
     instance = this;
 }
コード例 #7
0
 private void Awake()
 {
     UIManager = this;
 }