void Start() { string animName = PlayerPrefs.GetString("PlayerAnim", "BlueAstroAnim"); // Turn off all jumps excepted selected for (int i = 0; i < avatars.Length; i++) { MainMenuPlayerController avatar = avatars[i].GetComponent <MainMenuPlayerController>(); avatar.SetInitHeight(); if (anims[i].name == animName) { currIdx = i; } else { avatar.SetJump(false); } } }