// Update is called once per frame void Update() { HealthBar.maxValue = PlayerHealth.PlayerMaxHealth; HealthBar.value = PlayerHealth.PlayerCurrentHealth; HPText.text = "" + PlayerHealth.PlayerCurrentHealth + "/" + PlayerHealth.PlayerMaxHealth; ManaBar.maxValue = PlayerMana.PlayerMaxMana; ManaBar.value = PlayerMana.PlayerCurrentMana; MPText.text = "" + PlayerMana.PlayerCurrentMana + "/" + PlayerMana.PlayerMaxMana; levelText.text = "" + thePS.currentLevel; scoreText.text = "Score: " + thePS.score; skillUpPtsLeft.text = "Skill points left: " + playerStats.skillPoints; if (Input.GetKeyDown("p")) { if (skillMenuCheck) { saySomething.Trivia(); skillWindow.alpha = 1f; skillWindow.blocksRaycasts = true; skillMenuCheck = (false); } else { skillWindow.alpha = 0f; skillWindow.blocksRaycasts = false; skillMenuCheck = (true); } } if (Input.GetKeyDown(KeyCode.Escape)) { if (mainMenuCheck) { menuOptions.EnterMenu(); mainMenuCheck = (false); } else { menuOptions.ExitMenu(); mainMenuCheck = (true); } } if (playerStats.skillPoints > 0) { skillpointNotification.alpha = 1f; skillpointNotification.blocksRaycasts = true; } else { skillpointNotification.alpha = 0f; skillpointNotification.blocksRaycasts = false; } }