void Awake() { #if UNITY_IPHONE || UNITY_ANDROID Screen.sleepTimeout = (int)SleepTimeout.NeverSleep; #endif if (!GlobalInfo.GameDataLoaded) { MazeDataHelper.LoadGameData(); GlobalInfo.GameDataLoaded = true; } instance = this; Instantiate(Resources.Load("ResourceManager") as GameObject); TileManager.FindOrCreate(); if (GameObject.FindGameObjectWithTag("EndGameToken") != null) { this.currentMenuScene = MainMenuInfo.MenuTypes.CREDITS; } else { this.currentMenuScene = MainMenuInfo.MenuTypes.MAINMENU; } MazeDataHelper.SaveGameData(); }
void Awake() { #if UNITY_IPHONE || UNITY_ANDROID Screen.sleepTimeout = (int)SleepTimeout.NeverSleep; #endif if(!GlobalInfo.GameDataLoaded) { MazeDataHelper.LoadGameData(); GlobalInfo.GameDataLoaded = true; } instance = this; Instantiate(Resources.Load("ResourceManager") as GameObject); TileManager.FindOrCreate(); if(GameObject.FindGameObjectWithTag("EndGameToken") != null) { this.currentMenuScene = MainMenuInfo.MenuTypes.CREDITS; } else { this.currentMenuScene = MainMenuInfo.MenuTypes.MAINMENU; } MazeDataHelper.SaveGameData(); }