コード例 #1
0
        void Awake()
        {
#if UNITY_IPHONE || UNITY_ANDROID
            Screen.sleepTimeout = (int)SleepTimeout.NeverSleep;
#endif

            if (!GlobalInfo.GameDataLoaded)
            {
                MazeDataHelper.LoadGameData();
                GlobalInfo.GameDataLoaded = true;
            }

            instance = this;
            Instantiate(Resources.Load("ResourceManager") as GameObject);
            TileManager.FindOrCreate();
            if (GameObject.FindGameObjectWithTag("EndGameToken") != null)
            {
                this.currentMenuScene = MainMenuInfo.MenuTypes.CREDITS;
            }
            else
            {
                this.currentMenuScene = MainMenuInfo.MenuTypes.MAINMENU;
            }
            MazeDataHelper.SaveGameData();
        }
コード例 #2
0
        void Awake() {
#if UNITY_IPHONE || UNITY_ANDROID
            Screen.sleepTimeout = (int)SleepTimeout.NeverSleep;
#endif

            if(!GlobalInfo.GameDataLoaded) {
                MazeDataHelper.LoadGameData();
                GlobalInfo.GameDataLoaded = true;
            }

            instance = this;
            Instantiate(Resources.Load("ResourceManager") as GameObject);
            TileManager.FindOrCreate();
            if(GameObject.FindGameObjectWithTag("EndGameToken") != null) {
                this.currentMenuScene = MainMenuInfo.MenuTypes.CREDITS;
            } else {
                this.currentMenuScene = MainMenuInfo.MenuTypes.MAINMENU;
            }
            MazeDataHelper.SaveGameData();
        }