public override void MainMenuFinishedEventHandler(MainMenuFinishedEvent data) { base.MainMenuFinishedEventHandler(data); this.Publish(new UnloadSceneCommand() //Unload Intro scene { SceneName = "MainMenuScene" }); this.Publish(new LoadSceneCommand() // Load AssetsLoadingScene { SceneName = "AssetsLoadingScene" }); }
/// <summary> // This method is executed when using this.Publish(new MainMenuFinishedEvent()) /// </summary> public virtual void MainMenuFinishedEventHandler(MainMenuFinishedEvent data) { // Process the commands information. Also, you can publish new events by using the line below. // this.Publish(new AnotherEvent()) }