private void Update() { if (SceneManager.GetActiveScene().buildIndex == 1 && !isOn) { foreach (GameObject a in objects) { a.SetActive(true); } buttons.ShowThisCanvas(); isOn = true; } else if (SceneManager.GetActiveScene().buildIndex == 4 && !isOn) { isOn = true; buttons.ShowThisCanvas(); } else if (SceneManager.GetActiveScene().buildIndex != 1 && SceneManager.GetActiveScene().buildIndex != 4 && isOn) { foreach (GameObject a in objects) { a.SetActive(false); } isOn = false; } }