private IEnumerator FinishPrinting(bool success) { laser.enabled = false; currentPrintRenderer.enabled = false; if (success) { BounceLander.CreateCratelike(FlexData.Printing, 1f, this.transform.TransformPoint(crateStartLocalPosition)); GuiBridge.Instance.ShowNews(NewsSource.PrintingComplete); } FlexData.Printing = Matter.Unspecified; FlexData.Progress = 0f; if (GuiBridge.Instance.Printer.Showing) { GuiBridge.Instance.Printer.SetShowing(true, this); } SunOrbit.Instance.ResetToNormalTime(); MainMenu.LerpContext reset = new MainMenu.LerpContext() { Space = Space.Self }; reset.Seed(printArm.localPosition, resetPosition, 2f); while (!reset.Done) { reset.Tick(printArm); printArmHarness.localPosition = new Vector3(0f, 0f, printArm.localPosition.z); yield return(null); } }
private IEnumerator ArmPrint() { MainMenu.LerpContext armY = new MainMenu.LerpContext() { Space = Space.Self }; MainMenu.LerpContext headX = GetNextHead(); float alreadyPassed = FlexData.Progress * FlexData.Duration; armY.Seed(Vector3.up * minArmY, Vector3.up * maxArmY, FlexData.Duration - alreadyPassed, _time: alreadyPassed); bool back = false; laser.enabled = true; int skipCounter = 0; while (!armY.Done) { if (scrapFlag) { scrapFlag = false; yield return(FinishPrinting(false)); yield break; } FlexData.Progress = armY.T; while (!HasPower || !IsOn) { skipCounter++; yield return(new WaitForSeconds(1f)); if (skipCounter > 60 * 4) { GuiBridge.Instance.ShowNews(NewsSource.PrintingStallCancel); yield return(FinishPrinting(false)); yield break; } } armY.Tick(printArm); headX.Tick(printHead); printArm.localPosition = new Vector3(printArm.localPosition.x, printArm.localPosition.y, back ? Mathf.Lerp(minArmZ, maxArmZ, headX.T) : Mathf.Lerp(maxArmZ, minArmZ, headX.T)); printArmHarness.localPosition = new Vector3(0f, 0f, printArm.localPosition.z); UpdateLaser(); currentPrintRenderer.material.SetFloat("_showPercentY", armY.T * 100f); yield return(null); if (headX.Done) { headX = GetNextHead(); back = !back; } } yield return(FinishPrinting(true)); }
private MainMenu.LerpContext GetNextHead() { var lerp = new MainMenu.LerpContext() { Space = Space.Self }; lerp.Seed(printHead.localPosition, new Vector3(UnityEngine.Random.Range(minHeadX, maxHeadX), 0f, 0f), 1f); return(lerp); }