void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { ItemIconCtrl.ResetThis(); UIImageChanger.Release(); MainManuSceneMove.GotoScene("MainManu"); } }
// Update is called once per frame void Update() { Vector2 v = new Vector2(); if (sMenu.isSelect(out v)) { GameData.ins.MapData = (MAPSTASIS)v.x; MainManuSceneMove.GotoScene("Main"); } }