void Update() { if (m_MainLayout.DragContainer != null) { m_MainLayout.UpdateDrag(); } }
void Update() { if (m_MainLayout.DragContainer != null) { m_MainLayout.UpdateDrag(); // bool hero_active = false; // if (m_MainLayout.IsDragOut == true) // { // Vector3 pos = CoreUtility.WorldPositionToUIPosition(UICamera.lastWorldPosition); // // if (IsRectContainsPoint(CoreUtility.WorldPositionToUIPosition(m_HeroDetailRange.transform.position), m_HeroDetailRange.size, pos) == true) // { // hero_active = true; // } // } // m_HeroActive.gameObject.SetActive(hero_active); } }