// Called before start public void Awake() { // Get the GameManager gameManager = FindObjectOfType <GameManager>(); // Get the loading screen loadingScreenRef = FindObjectOfType <LoadingScreen>(); // Get the button's audio source component clickedAudioSource = GetComponent <AudioSource>(); // Get the main HUD manager mainHUDManager = FindObjectOfType <MainHUDManager>(); // Get the player's paddle paddleRef = FindObjectOfType <PaddleController>(); // Get the ball ballRef = FindObjectOfType <Ball>(); // Get the point blocks in the level pointBlocks = FindObjectsOfType <PointBlock>(); // Get the loading particle gameobject loadingParticle = GameObject.FindGameObjectWithTag("LoadingParticle"); }
// ottiene le istanze dei sotto-moduli di games manager: wavesmanager, scoremanager etc. etc. void getSubManagerModulesIstances() { wavesManager = GameObject.FindGameObjectWithTag("WavesManager").GetComponent <WavesManager>(); scoreManager = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent <ScoreManager>(); upgradesManager = GameObject.FindGameObjectWithTag("UpgradesManager").GetComponent <UpgradesManager>(); mainHUDManager = GameObject.FindGameObjectWithTag("MainHUD").GetComponent <MainHUDManager>(); healsManager = GameObject.FindGameObjectWithTag("HealsManager").GetComponent <HealsManager>(); }
// Called before start public void Awake() { // Get the game over audio source gameOverAudioSource = GetComponent <AudioSource>(); // Get the main HUD manager mainHUDManager = FindObjectOfType <MainHUDManager>(); // Get the ball ballRef = FindObjectOfType <Ball>(); // Get the PaddleController paddleController = FindObjectOfType <PaddleController>(); }
// Called before start public void Awake() { // Get the paddle's rigidbody paddleRigidBody = GetComponent <Rigidbody>(); // Get the Ball ballRef = FindObjectOfType <Ball>(); // Get the paddle nav point paddleNavPoint = FindObjectOfType <PaddleNavPoint>(); // Get the GameManager gameManager = FindObjectOfType <GameManager>(); // Get the MainHUDManager mainHUDManager = FindObjectOfType <MainHUDManager>(); }