public override AbstractPlayerModtroller Init(MainGameModtroller mainGameModtroller) { AbstractPlayerModtroller toReturn = base.Init(mainGameModtroller); _submitCardsButton = _MainGameModtroller.SubmitCardsButton; _tutorialSystem = _MainGameModtroller.TutorialSystem; return(toReturn); }
public SetCardWhenDirectionWasLastUpdatedCommand(MainGameModtroller mgmUnderControl, CardController newCard) : base(mgmUnderControl) { _newCard = newCard; }
public SetDirectionCommand(MainGameModtroller mgmUnderControl, PlayDirection newDirection) : base(mgmUnderControl) { _newDirection = newDirection; }
protected MGMCommand(MainGameModtroller mgmUnderControl) { _mgmUnderControl = mgmUnderControl; }
public SetPlayerEliminatedCommand(MainGameModtroller mgmUnderControl, int playerIndex, bool newEliminated) : base(mgmUnderControl) { _playerIndex = playerIndex; _newEliminated = newEliminated; }
public SetPlayerScoreCommand(MainGameModtroller mgmUnderControl, int playerIndex, int newScore) : base(mgmUnderControl) { _playerIndex = playerIndex; _newScore = newScore; }
public SetIndexOfLastPlayerToPlayACardCommand(MainGameModtroller mgmUnderControl, int newIndex) : base(mgmUnderControl) { _newIndex = newIndex; }
public SetCurrentPlayerCommand(MainGameModtroller mgmUnderControl, int newPlayer) : base(mgmUnderControl) { _newPlayer = newPlayer; }
public virtual AbstractPlayerModtroller Init(MainGameModtroller mainGameModtroller) { _MainGameModtroller = mainGameModtroller; Hand.CardFlipAudio = _MainGameModtroller.CardFlipAudio; return(this); }