void Start() { // hide the restart button restartButton.SetActive(false); // show the rockets gameController.PlaceRocketsOnScreenSideBySide(); // update the performance metrics gameController.UpdatePerformanceMetrics(true); // send robot utterance that the round is over and try to find one mistake to highlight gameController.SendRobotUtterance("round-over", false); mistakeMadePiecePair = gameController.FindOneMistakeBetweenRockets(); feedbackUtteranceToMake = DetermineFeedbackToGive(mistakeMadePiecePair); // display the appropriate text in the tutorial button if (gameController.tutorialMode == Constants.TUTORIAL_ON) { tutorialButton.SetActive(true); } else if (gameController.tutorialMode == Constants.TUTORIAL_OFF) { tutorialButton.SetActive(false); } // initialize the timing variables secondsElapsed = 0; timeElapsed = 0f; }