public void NinjaDies() { Particles_DeathBoom.Emit(50); this.gameObject.transform.position = ActiveCheckpoint.transform.position; this.GetComponent <Rigidbody2D>().velocity = Vector2.zero; //Send message to MainEventsLog. First checks if the reference path is set. If not, it will MainEventsLog from the scene. if (MainEventsLog_script == null) { MainEventsLog_script = GameObject.FindGameObjectWithTag("MainEventLog").GetComponent <MainEventsLog>(); } MainEventsLog_script.PlayerDied(); }
public void NinjaDies() { Particles_DeathBoom.Emit(50); this.gameObject.transform.position = ActiveCheckpoint.transform.position; this.GetComponent <Rigidbody2D>().velocity = Vector2.zero; if (MainEventsLog_script == null) { MainEventsLog_script = GameObject.FindGameObjectWithTag("MainEventLog").GetComponent <MainEventsLog>(); } MainEventsLog_script.PlayerDied(); }