void FinishTpose() { //更新T-pose for (int i = 0; i < passedJoints.Length; i++) { offsetPose[i].rotation = offsetPose[i].rotation / offsetPose[i].jointID; //這邊ID做為counter使用 offsetPose[i].rotation += originPose[i].rotation; originVec[i] = offsetPose[i].rotation; //////////////////////// offsetPose[i].jointID = 0; } MainManerger.EndTpose(); }