public void startLevel(GameObject f) { fps_controller.SetActive(true); cam.enabled = true; audio_this.enabled = true; portalA = GameObject.Find("Room4/PortalA"); pa = portalA.GetComponent <Room4PortalA>(); portalC = GameObject.Find("Room4/PortalC"); pc = portalC.GetComponent <Room4PortalC>(); pa.init(); pc.init(); pa.init_place(f); portalC.SetActive(false); portalA.SetActive(false); isbegin = false; ms = GameObject.Find("MainCanvas").GetComponent <MainCanvasSet2>(); delay_lim = ms.delay_lim; key = ms.key; }
public void startLevel(GameObject f) { fpsconstroller.SetActive(true); cam.enabled = true; audio_this.enabled = true; room3_controller = GameObject.Find("Room3").GetComponent <Room3Controller>(); maze_block = GameObject.Find("Room2/MazeCube"); maze_block.SetActive(true); portalA = GameObject.Find("Room2/PortalA").GetComponent <Room2PortalA>(); portalB = GameObject.Find("Room2/PortalB").GetComponent <Room2PortalB>(); portalC = GameObject.Find("Room2/PortalC").GetComponent <Room2PortalC>(); portalD = GameObject.Find("Room2/PortalD").GetComponent <Room2PortalD>(); light_cube = GameObject.Find("Room2/LightCube").GetComponent <LightCubeController>(); light_cube.setMaterial(1); portalA.init(); portalB.init(); portalC.init(); portalD.init(); //Debug.Log(f.transform.localPosition.y); portalA.init_place(f); isbegin = false; ms = GameObject.Find("MainCanvas").GetComponent <MainCanvasSet2>(); delay_lim = ms.delay_lim; key = ms.key; }
public void startLevel(GameObject f) { fps_controller.SetActive(true); cam.enabled = true; audio_this.enabled = true; pa = GameObject.Find("Room3/PortalA").GetComponent <Room3PortalA>(); pb = GameObject.Find("Room3/PortalB").GetComponent <Room3PortalB>(); pc = GameObject.Find("Room3/PortalC").GetComponent <Room3PortalC>(); pd = GameObject.Find("Room3/PortalD").GetComponent <Room3PortalD>(); pa.init(); pb.init(); pc.init(); pd.init(); generateStep(); pa.init_place(f); isbegin = false; ms = GameObject.Find("MainCanvas").GetComponent <MainCanvasSet2>(); delay_lim = ms.delay_lim; key = ms.key; }
private void checkCnt() { if (!ms) { ms = GameObject.Find("MainCanvas").GetComponent <MainCanvasSet2>(); } if (cnt == 4) { ms.level2end = false; ms.showmsg6 = true; } else { ms.ispick = false; } }
private void OnCollisionEnter(Collision collision) { if (!ms) { ms = GameObject.Find("MainCanvas").GetComponent <MainCanvasSet2>(); } door04enabled = ms.door04enabled; if (door04enabled) { door = GameObject.Find("Door04_open"); door.transform.localPosition = new Vector3(6.74f, 0, 1.26f); door.transform.localEulerAngles = new Vector3(-90, 0, 0); } else { ms.showmsg3 = true; } }