public void SetFollowRange(MainCameraFollowState.RangeState rangeState, bool force = false) { if (force || !this.followState.slowMotionKillState.active) { this.followState.TryRemoveShortState(); this.followState.rangeTransitState.SetRange(rangeState); this.followState.AddShortState(this.followState.rangeTransitState); } }
public void SetRange(MainCameraFollowState.RangeState rangeState) { this._rangeState = rangeState; }