/* * OnGUI is called for each event, so OnGUI is potentially called multiple times per frame */ void OnGUI() { if (ClickingDisabled) // this is set to true when cursor is above some UI { return; } MousePosition = Event.current.mousePosition; // let's just try this - YUP, it works - I don't need to test for a mouse event, I can just set the mousePosition always //if (!Event.current.alt && MouseLeftClickTest()) if (MouseLeftClickTest()) { _mouseClicked = true; //var selectedInstanceId = NewSelectionManager.Instance.SelectedInstanceId2; //InfoTextController.Get.ShowInfoForInstance(selectedInstanceId); if (!_firstClickDetected) { _firstClickDetected = true; _firstClickStart = Time.realtimeSinceStartup; } else { if (Time.realtimeSinceStartup <= _firstClickStart + _timeForDoubleClickInS) { //Debug.Log("DOUBLE CLICK"); _firstClickDetected = false; _cameraController.ZoomInOnSelected(); } else { //_firstClickDetected = false; _firstClickStart = Time.realtimeSinceStartup; } } // hide cut object var co = CutObjectManager.Get.GetSelectedCutObject(); co.SetHidden(true); } if (Event.current.control) // debug - just to free the camera without needing to click into an empty space { //_selectedInstanceId = -1; SelectedProteinInstanceId = -1; } }