public void JudgeSpeed(TriggerEvent evt) { if (MainAnimator && evt.otherTriggerController.transform.parent.tag == "Player") { float NowSpeed = Mathf.Abs(evt.otherTriggerController.transform.parent.GetComponent <HumanController>().Speed.x); bool CompareDir = evt.colider.bounds.center.x < evt.colidePoint.x; bool CompareSize = NowSpeed > JudgeMoveSpeed; if (CompareDir) { if (CompareSize) { MainAnimator.SetInteger("state", 4); } else { MainAnimator.SetInteger("state", 3); } } else { if (CompareSize) { MainAnimator.SetInteger("state", 2); } else { MainAnimator.SetInteger("state", 1); } } } }
void initclosedColliderObject() { closedColliderObject = gameObject.GetChild("Collider").GetChild("boxc"); boxCollider = closedColliderObject.GetComponent <BoxCollider>(); meshRenderer = MainAnimator.GetComponent <MeshRenderer>(); mesh = MainAnimator.GetComponent <MeshFilter>().sharedMesh; navMeshObstacle = closedColliderObject.GetComponent <NavMeshObstacle>(); }
public override bool OnHurt(DamageData damageData) { if (MainAnimator != null) { MainAnimator.SetInteger("state", 1); } AnimManager.Instance.PlayAnimEffect(Placementdata.deathEffect, gameObject.GetRendererBounds().center); HitAndHurtDelegate.Hurt(damageData); return(true); }
void InitValueMonitor() { valueMonitorPool.AddMonitor(() => { return(MainAnimator == null ? 0 : MainAnimator.GetCurrAnimNameHash()); }, (int from, int to) => { if (MainAnimator.IsCurrName("Opened")) { SetColliderState(1); } else if (MainAnimator.IsCurrName("Closed")) { SetColliderState(0); } }); }
public override void Start() { base.Start(); colliderParent = gameObject.GetChild("Collider", true); triggerParent = gameObject.GetChild("Trigger", true); mainAnimMaterial = MainAnimator.GetComponent <Renderer>().material; mainAnimRenderer = MainAnimator.GetComponent <Renderer>(); _animatorStateTransmit = gameObject.GetComponentInChildren <AnimatorStateTransmit>(); _animatorStateTransmit.OnStateEvents += OnStateEvent; InitFSM(); }
public override void OnTriggerIn(TriggerEvent evt) { if (evt.colider.gameObject.layer == LayerMask.NameToLayer("Ground") || evt.colider.gameObject.tag == "BackWall") { // 冻结z方向旋转 add by TangJian 2018/05/08 20:04:58 MainRigidbody.freezeRotation = true; faii = false; MainRigidbody.useGravity = false; MainRigidbody.isKinematic = true; MainDamageController.gameObject.SetActive(false); IsGrounded = false; //collider.gameObject.layer = LayerMask.NameToLayer("SceneComponent"); MainAnimator.SetTrigger("Trigger"); //transform.eulerAngles = Vector3.zero; behaviorTree.SetVariableValue("hammerpos", transform.position); Speed = Vector3.zero; MainRigidbody.isKinematic = true; } }
public override void OnTriggerOut(TriggerEvent evt) { MainAnimator.SetInteger("state", 0); }