コード例 #1
0
        public void GamePrepare()
        {
            CurrentRoundStatus = new ServerRoundStatus(GameSettings, PhotonNetwork.PlayerList);
            mahjongSet         = new MahjongSet(GameSettings, GameSettings.GetAllTiles());
            var prepareState = new GamePrepareState
            {
                CurrentRoundStatus = CurrentRoundStatus,
            };

            StateMachine.ChangeState(prepareState);
        }