コード例 #1
0
ファイル: MahjongLogicTest.cs プロジェクト: Pircs/NaoMahjong
    public static void Test3Dragons()
    {
        var handTiles = new List <Tile> {
            new Tile(Suit.S, 4), new Tile(Suit.S, 5), new Tile(Suit.S, 6),
            new Tile(Suit.Z, 2), new Tile(Suit.Z, 2),
            new Tile(Suit.Z, 5), new Tile(Suit.Z, 5)
        };
        var openMelds = new List <Meld> {
            new Meld(false, new Tile(Suit.Z, 6), new Tile(Suit.Z, 6), new Tile(Suit.Z, 6), new Tile(Suit.Z, 6)),
            new Meld(true, new Tile(Suit.Z, 7), new Tile(Suit.Z, 7), new Tile(Suit.Z, 7))
        };
        var settings    = new GameSetting();
        var handStatus  = HandStatus.Tsumo;
        var roundStatus = new RoundStatus
        {
            PlayerIndex    = 0,
            OyaPlayerIndex = 1,
            FieldCount     = 0,
            TotalPlayer    = 2
        };
        var pointInfo = MahjongLogic.GetPointInfo(handTiles.ToArray(), openMelds.ToArray(), new Tile(Suit.Z, 2),
                                                  handStatus, roundStatus, settings, false);

        Debug.Log($"Point: {pointInfo}");
    }
コード例 #2
0
        /// <summary>
        /// Note: lingshang and haidi should be obtained in baseHandStatus
        /// </summary>
        /// <param name="playerIndex"></param>
        /// <param name="CurrentRoundStatus"></param>
        /// <param name="winningTile"></param>
        /// <param name="baseHandStatus"></param>
        /// <returns></returns>
        public static PointInfo GetPointInfo(int playerIndex, ServerRoundStatus CurrentRoundStatus, Tile winningTile,
                                             HandStatus baseHandStatus, Tile[] doraTiles, Tile[] uraDoraTiles, int beiDora, GameSetting yakuSettings)
        {
            var zhenting = CurrentRoundStatus.IsZhenting(playerIndex);

            if (zhenting && !baseHandStatus.HasFlag(HandStatus.Tsumo))
            {
                return(new PointInfo());
            }
            var handData   = CurrentRoundStatus.HandData(playerIndex);
            var handStatus = baseHandStatus;

            if (MahjongLogic.TestMenqing(handData.Melds))
            {
                handStatus |= HandStatus.Menqing;
            }
            // test richi
            if (CurrentRoundStatus.RichiStatus(playerIndex))
            {
                handStatus |= HandStatus.Richi;
                // test one-shot
                if (yakuSettings.HasOneShot && CurrentRoundStatus.OneShotStatus(playerIndex))
                {
                    handStatus |= HandStatus.OneShot;
                }
                // test WRichi
                if (CurrentRoundStatus.FirstTurn)
                {
                    handStatus |= HandStatus.WRichi;
                }
            }

            // test first turn
            if (CurrentRoundStatus.FirstTurn)
            {
                handStatus |= HandStatus.FirstTurn;
            }
            var roundStatus = new RoundStatus
            {
                PlayerIndex       = playerIndex,
                OyaPlayerIndex    = CurrentRoundStatus.OyaPlayerIndex,
                CurrentExtraRound = CurrentRoundStatus.Extra,
                RichiSticks       = CurrentRoundStatus.RichiSticks,
                FieldCount        = CurrentRoundStatus.Field,
                TotalPlayer       = CurrentRoundStatus.TotalPlayers
            };
            var isQTJ = CurrentRoundStatus.GameSettings.GameMode == GameMode.QTJ;

            return(MahjongLogic.GetPointInfo(handData.HandTiles, handData.Melds, winningTile,
                                             handStatus, roundStatus, yakuSettings, isQTJ, doraTiles, uraDoraTiles, beiDora));
        }
コード例 #3
0
ファイル: ConsoleCommands.cs プロジェクト: isaveu/Mahjong
        public static PointInfo GetPointInfo(string handString, string winningString, bool richi, bool tsumo, bool isQTJ)
        {
            var handStatus = HandStatus.Menqing;

            if (richi)
            {
                handStatus |= HandStatus.Richi;
            }
            if (tsumo)
            {
                handStatus |= HandStatus.Tsumo;
            }
            var roundStatus  = new RoundStatus();
            var tiles        = ParseTiles(handString);
            var winningTiles = ParseTiles(winningString);
            var gameSettings = new GameSetting();
            var point        = MahjongLogic.GetPointInfo(tiles.ToArray(), new Meld[0], winningTiles[0],
                                                         handStatus, roundStatus, gameSettings, isQTJ);

            return(point);
        }