private void __PassReady() { MahjongClientPlayer player = localPlayer as MahjongClientPlayer; if (player != null) { player.Ready(255); } __ClearReady(); }
private void __OnReadyHand(NetworkMessage message) { MahjongReadyHandMessage readyHandMessage = message == null ? null : message.ReadMessage <MahjongReadyHandMessage>(); if (readyHandMessage == null) { return; } MahjongClientRoom room = MahjongClientRoom.instance; if (room == null) { return; } GameObject gameObject = room.pass.gameObject; if (gameObject != null) { gameObject.SetActive(true); } Button.ButtonClickedEvent buttonClickedEvent = new Button.ButtonClickedEvent(); room.pass.onClick = buttonClickedEvent; buttonClickedEvent.AddListener(__PassReady); if (room.show != null) { gameObject = room.show.gameObject; if (gameObject != null) { gameObject.SetActive(true); } int count = readyHandMessage.indices == null ? 0 : readyHandMessage.indices.Count; buttonClickedEvent = new Button.ButtonClickedEvent(); room.show.onClick = buttonClickedEvent; UnityAction handler = delegate() { MahjongClientPlayer player = localPlayer as MahjongClientPlayer; for (int i = 0; i < count; ++i) { int index = i; player.Select(readyHandMessage.indices[i], delegate() { player.Ready((byte)((index << 2) | (int)MahjongReadyType.Show)); __ClearReady(); }); } }; buttonClickedEvent.AddListener(handler); } if (room.hide != null) { gameObject = room.hide.gameObject; if (gameObject != null) { gameObject.SetActive(true); } int count = readyHandMessage.indices == null ? 0 : readyHandMessage.indices.Count; buttonClickedEvent = new Button.ButtonClickedEvent(); room.hide.onClick = buttonClickedEvent; UnityAction handler = delegate() { MahjongClientPlayer player = localPlayer as MahjongClientPlayer; for (int i = 0; i < count; ++i) { int index = i; player.Select(readyHandMessage.indices[i], delegate() { player.Ready((byte)((index << 2) | (int)MahjongReadyType.Hide)); __ClearReady(); }); } }; buttonClickedEvent.AddListener(handler); } Invoke("__ClearReady", readyTime); }