private void Awake() { // GC.Collect(); Application.targetFrameRate = 30; mjAssets = new MahjongAssets(); mjAssets.Load(this, LoadMjResCompleted); }
// Use this for initialization void Start() { Application.targetFrameRate = 60; app = new App(); app.resPool = this; mjAssets = new MahjongAssets(); mjAssets.LoadMahjongAssetsCompleted = LoadMjResCompleted; GameObject[] netUpdate = GameObject.FindGameObjectsWithTag("NetUpdate"); netUpdate[0].AddComponent <UnityUpdate>(); // UnityTaskProcesser taskProcesser = new UnityTaskProcesser(netUpdate[0].GetComponent<UnityUpdate>()); // baseserver = new BaseServer(app, taskProcesser); // baseserver.ConnectServer("192.168.1.105", 9001); StartCoroutine(mjAssets.LoadMahjongRes()); StartCoroutine("loadres"); // StartCoroutine(LoadHotFixAssembly()); }
void OnGUI() { GUILayout.BeginVertical(); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Label("座位号", GUILayout.MaxWidth(80)); seatIndex = EditorGUILayout.Popup(seatIndex, new string[] { "0", "1", "2", "3" }); GUILayout.Label("手类型", GUILayout.MaxWidth(80)); handTypeIndex = EditorGUILayout.Popup(handTypeIndex, new string[] { "男", "女" }); GUILayout.Label("左右手", GUILayout.MaxWidth(80)); handDirIndex = EditorGUILayout.Popup(handDirIndex, new string[] { "左手", "右手" }); GUILayout.EndHorizontal(); string name; if (handTypeIndex == 0) { name = "Male"; } else { name = "Female"; } if (handDirIndex == 0) { name += "LeftHand"; } else { name += "RightHand"; } name += seatIndex; root = GameObject.Find("Root"); if (root == null) { GUILayout.EndVertical(); return; } if (handActionDataInfoDicts == null) { mjAssets = MahjongGame.mjAssets; if (mjAssets != null) { handActionDataInfoDicts = mjAssets.handActionDataInfoDicts; } } Transform tf = root.transform.Find(name); if (tf == null) { GUILayout.EndVertical(); return; } Animation anim = tf.GetComponent <Animation>(); Dictionary <string, ActionDataInfo> actionDataDict = null; if (anim != null) { if (handActionDataInfoDicts == null) { ParseHandActionSpeedData(); } actionDataDict = handActionDataInfoDicts[name]; ActionDataInfo actionData; SetHandAnimationInfo(anim); int count = animClipDict.Count + exActionNames.Length; GUILayout.Label("动作数量:" + count, GUILayout.MaxWidth(200)); foreach (var item in animClipDict) { AnimationClip clip = item.Value; GUILayout.BeginHorizontal(); GUILayout.Label(clip.name, GUILayout.MaxWidth(270)); anim[clip.name].speed = EditorGUILayout.Slider(anim[clip.name].speed, 0.1f, 7f); if (actionDataDict.ContainsKey(clip.name)) { actionData = actionDataDict[clip.name]; } else { actionData = new ActionDataInfo(); actionData.crossFadeNormalTime = 1f; } actionData.crossFadeNormalTime = EditorGUILayout.Slider(actionData.crossFadeNormalTime, 0f, 1f); actionDataDict[clip.name] = actionData; GUILayout.EndHorizontal(); } for (int i = 0; i < exActionNames.Length; i++) { GUILayout.BeginHorizontal(); GUILayout.Label(exActionNames[i], GUILayout.MaxWidth(270)); if (actionDataDict.ContainsKey(exActionNames[i])) { actionData = actionDataDict[exActionNames[i]]; } else { actionData = new ActionDataInfo(); actionData.crossFadeNormalTime = 1f; actionDataDict[exActionNames[i]] = actionData; } actionData.speed = EditorGUILayout.Slider(actionData.speed, 0.1f, 7f); actionData.crossFadeNormalTime = EditorGUILayout.Slider(actionData.crossFadeNormalTime, 0f, 1f); actionDataDict[exActionNames[i]] = actionData; GUILayout.EndHorizontal(); } } else { GUILayout.EndVertical(); return; } GUILayout.Space(50); if (GUILayout.Button("保存动作到文件")) { SaveAllAction(); } GUILayout.Space(200); if (GUILayout.Button("复制动作到其它手势")) { CopyActionToOtherHand(anim, actionDataDict, name); } GUILayout.EndVertical(); }