public ServerViewModel(MahApps.Metro.Controls.Dialogs.IDialogCoordinator instance) { this._dialogCoordinator = instance; _startServerCommand = new DelegateCommand <object>((p) => StartServer()); _stopServerCommand = new DelegateCommand <object>((p) => StopServer()); ServerStatus = "Dead"; ServerPort = 1500; //var localEp = new System.Net.IPEndPoint(System.Net.IPAddress.Any, 1500); //var myUdpClient = new System.Net.Sockets.UdpClient(localEp); //myUdpClient.Client.ReceiveTimeout = 1000; //this._serverComManager = new GameCom.ServerComManager(myUdpClient); //this._serverComManager.SocketEventInfo += _serverComManager_SocketEventInfo; CurrentGames = new System.Collections.ObjectModel.ObservableCollection <object>() { new { Id = 1, Players = 3, TotalTime = "1:03", CurrentWinner = "Player1" } }; GameServers = new System.Collections.ObjectModel.ObservableCollection <TanksCommon.SharedObjects.GameServerRegister>(); Log = new System.Collections.ObjectModel.ObservableCollection <TanksCommon.SharedObjects.LogEvent>(); GameCom.ServerMessenger.ReceivedDataLog += _mainServerLogic_ReceivedDataLog; //_serverComManager.NewGameServerConnected += ServerMessenger_NewGameServerConnected; //_serverComManager.ReceivedDataLog += ServerMessenger_ReceivedDataLog; //_cancellationTokenSource = new CancellationTokenSource(); _mainServerLogic = new ComLogic.MainServerLogicForMainServer(); _mainServerLogic.NewGameServerConnected += _mainServerLogic_NewGameServerConnected; _mainServerLogic.ReceivedDataLog += _mainServerLogic_ReceivedDataLog; _mainServerLogic.SocketEventInfo += _mainServerLogic_SocketEventInfo; }
public GameViewModel(MahApps.Metro.Controls.Dialogs.IDialogCoordinator instance) { this._dialogCoordinator = instance; _startServerCommand = new DelegateCommand <object>((p) => StartServer()); _stopServerCommand = new DelegateCommand <object>((p) => StopServer()); _connectToServerCommand = new DelegateCommand <object>((p) => ConnectToMainServer()); _disconnectServerCommand = new DelegateCommand <object>((p) => DisconnectFromMainServer()); _sendMessageCommand = new DelegateCommand <object>((p) => SendMessageToClient()); ServerStatus = "Dead"; GamePort = 1501; ServerAddress = "127.0.0.1"; ServerPort = 1500; _playerLogicForGameServer = new ComLogic.PlayerLogicForGameServer(GamePort); Log = new System.Collections.ObjectModel.ObservableCollection <TanksCommon.SharedObjects.LogEvent>(); GameCom.ServerMessenger.ReceivedDataLog += ServerMessenger_ReceivedDataLog; _playerLogicForGameServer.SocketEventInfo += _playerLogicForGameServer_SocketEventInfo; _playerLogicForGameServer.SocketMainServerEventInfo += _playerLogicForGameServer_SocketMainServerEventInfo; }
public ClientViewModel(MahApps.Metro.Controls.Dialogs.IDialogCoordinator instance) { this.dialogCoordinator = instance; _connectToMainServerCommand = new DelegateCommand <object>((p) => ConnectToMainServer()); _disconnectMainServerCommand = new DelegateCommand <object>((p) => DisconnectMainServer()); _askOpenGameServerCommand = new DelegateCommand <object>((p) => GetOpenGameServers()); _connectToGameServerCommand = new DelegateCommand <object>((p) => ConnectToGameServer()); _disconnectFromGameServerCommand = new DelegateCommand <object>((p) => DisconnectFromGameServer()); _askOpenGamesCommand = new DelegateCommand <object>((p) => AskOpenGames()); _joinGameCommand = new DelegateCommand <object>((p) => JoinGame()); _sendMoveCommand = new DelegateCommand <object>((p) => SendMove()); _leaveGameCommand = new DelegateCommand <object>((p) => LeaveGame()); GameServers = new System.Collections.ObjectModel.ObservableCollection <TanksCommon.SharedObjects.ListOfOpenGames>(); Log = new System.Collections.ObjectModel.ObservableCollection <TanksCommon.SharedObjects.LogEvent>(); ServerStatus = "Dead"; ServerIp = "127.0.0.1"; ServerPort = 1500; GameServerIp = "127.0.0.1"; GameServerPort = 1501; var localEp = new System.Net.IPEndPoint(System.Net.IPAddress.Any, 1502); var myUdpClient = new System.Net.Sockets.UdpClient(localEp); myUdpClient.Client.ReceiveTimeout = 1000; _clientLogic = new ComLogic.PlayerLogicForMainServer(myUdpClient); _gameServerLogic = new ComLogic.GameServerLogicForPlayer(myUdpClient); _clientLogic.RecievedOpenGamesEvent += _clientLogic_RecievedOpenGamesEvent; _clientLogic.SocketEventInfo += _clientLogic_SocketEventInfo; _clientLogic.ReceivedDataLog += _clientLogic_ReceivedDataLog; _gameServerLogic.SocketEventInfo += _gameServerLogic_SocketEventInfo; _gameServerLogic.ReceivedDataLog += _clientLogic_ReceivedDataLog; _gameServerLogic.RecievedOpenGamesEvent += _gameServerLogic_RecievedOpenGamesEvent; }