public static async Task <bool> StormsEye() { if (!WarriorRoutine.CanContinueComboAfter(Spells.Maim)) { return(false); } // If Inner Release has less than 8 seconds on cooldown if (Spells.InnerRelease.IsKnownAndReady(10000)) { int refreshTime = 20000 + (int)Spells.InnerRelease.Cooldown.TotalMilliseconds; Aura SurgingTempestAura = (Core.Me as Character).Auras.FirstOrDefault(x => x.Id == Auras.SurgingTempest); if (Core.Me.HasAura(Auras.SurgingTempest) && SurgingTempestAura.TimespanLeft.TotalMilliseconds > refreshTime) { return(false); } else { return(await Spells.StormsEye.Cast(Core.Me.CurrentTarget)); } } //No need to refresh SurgingTempest if (Core.Me.HasAura(Auras.SurgingTempest, true, 6500)) { return(false); } return(await Spells.StormsEye.Cast(Core.Me.CurrentTarget)); }
public static async Task <bool> Maim() { if (!WarriorRoutine.CanContinueComboAfter(Spells.HeavySwing)) { return(false); } return(await Spells.Maim.Cast(Core.Me.CurrentTarget)); }
/************************************************************************************* * Combo * ***********************************************************************************/ public static async Task <bool> StormsPath() { if (!WarriorRoutine.CanContinueComboAfter(Spells.Maim)) { return(false); } return(await Spells.StormsPath.Cast(Core.Me.CurrentTarget)); }
public static async Task <bool> MythrilTempest() { if (!WarriorSettings.Instance.UseAoe) { return(false); } if (!WarriorRoutine.CanContinueComboAfter(Spells.Overpower)) { return(false); } if (Combat.Enemies.Count(r => r.Distance(Core.Me) <= 5 + r.CombatReach) < WarriorSettings.Instance.MythrilTempestMinimumEnemies) { return(false); } return(await Spells.MythrilTempest.Cast(Core.Me.CurrentTarget)); }