protected void SpendMana() { Magicable.ModifyMana(-ManaCost, Self); }
public void ModifyMana(float modification, GameObject source = null) { _magicable.ModifyMana(modification, source); }
protected void SpendMana() { Magicable.ModifyMana(-ManaCost, Self); }
public void ModifyMana(float modification, GameObject source = null) { _magicable.ModifyMana(modification, source); }