private static float GetAddedDamageType(MagicItem magicItem, string effectType) { if (magicItem.HasEffect(effectType)) { return(magicItem.GetTotalEffectValue(effectType)); } return(0); }
public static bool HasActiveMagicEffect(Player player, MagicItem magicItem, string effectType) { if (player != null) { return(player.HasActiveMagicEffect(effectType)); } else if (magicItem != null) { return(magicItem.HasEffect(effectType)); } return(false); }