コード例 #1
0
    //道具查看与更新
    public void itemupdate()
    {
        bool upD = true;

        for (int i = 0; i < magic.getItemList().Count; ++i)
        {
            if (i < items.Count)
            {
                if (items[i] != magic.getItemList()[i])
                {
                    upD = false;
                    break;
                }
            }
            else
            {
                upD = false;
                break;
            }
        }
        if (!upD)
        {
            //删
            for (int i = 0; i < itemGameObjectlist.Count; ++i)
            {
                GameObject.Destroy(itemGameObjectlist[i]);
            }
            itemGameObjectlist.Clear();
            //修
            items.Clear();
            for (int i = 0; i < magic.getItemList().Count; ++i)
            {
                items.Add(magic.getItemList()[i]);
            }

            //新建
            Sprite nowSprite = new Sprite();
            itemLists.GetComponent <RectTransform>().sizeDelta = new Vector2(120 * items.Count, 100);
            for (itemCount = 0; itemCount < items.Count; ++itemCount)
            {
                GameObject item = GameObject.Instantiate(itemPerb, itemLists.transform);
                itemGameObjectlist.Add(item);
                if (items.Count % 2 == 0)
                {
                    item.transform.localPosition = new Vector3(120 * itemCount - 60, 0, 0);
                }
                else
                {
                    item.transform.localPosition = new Vector3(120 * itemCount - 120, 0, 0);
                }

                item.name = items[itemCount].ToString();

                string[] lines       = Itemtext.text.Split("\n"[0]);
                string   englishName = null;
                for (int i = 0; i < lines.Length; ++i)
                {
                    string[] parts = lines[i].Split(" "[0]);
                    if (parts[1] == item.name)
                    {
                        englishName = parts[0];
                        break;
                    }
                }
                nowSprite = LoadResources.Instance.itemSp.nameToSprite(englishName);
                item.GetComponent <Image>().sprite = nowSprite;
                item.transform.localScale          = new Vector3(1, 1, 1);
            }
        }
    }