public static void NewClass() { Mage.Clear(); Mage.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.mage.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.mage.name = "Mage"; CurrentGame.game.memoryGeneral.humanClassProgress.mage.movement = 4; CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon1.type = "Tomes"; CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon1.rank = 3; CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon2.type = "Athames"; CurrentGame.game.memoryGeneral.humanClassProgress.mage.classWeapons.classWeapon2.rank = 2; CurrentGame.game.memoryGeneral.humanClassProgress.mage.caps = Mage.Caplist(); LevelUpClass(); }