protected override void Awake() { base.Awake(); bullet = transform.Find("Cartridge").gameObject; bullet.SetActive(false); trigger = transform.Find("Trigger").gameObject; slide = transform.Find("Slide").GetComponent <MagazineFedPistol_Slide>(); slideRigidbody = slide.GetComponent <Rigidbody>(); slideCollider = slide.GetComponent <Collider>(); }