public override void Start() { base.Start(); //walk and run vars WALK_SPEED = 60.0f; //used for cutscenes with Val SNEAK_SPEED = 120.0f; //PC's default speed RUN_SPEED = 270.0f; char_stats.current_move_state = CharEnums.MoveState.IsSneaking; mag_grip = GetComponent <MagGripUpgrade>(); }
// Use this for early initialization (references) private void Awake() { char_stats = GetComponentInParent <CharacterStats>(); mag_grip = GetComponentInParent <MagGripUpgrade>(); }