private static void Chipz(int i, float f, ContO conto, Mad mad) { if (Math.Abs(f) > 100.0F) { if (f > 100.0F) { f -= 100.0F; } if (f < -100.0F) { f += 100.0F; } for (var i71 = 0; i71 < conto.Npl; i71++) { var f72 = 0.0F; for (var i73 = 0; i73 < conto.P[i71].N; i73++) { if (conto.P[i71].Wz == 0 && Py(conto.Keyx[i], conto.P[i71].Ox[i73], conto.Keyz[i], conto.P[i71].Oz[i73]) < mad.Stat.Clrad) { f72 = f / 20.0F * Medium.Random(); } } if (f72 != 0.0F && Math.Abs(f72) >= 1.0F) { conto.P[i71].Chip = 1; conto.P[i71].Ctmag = f72; } } } }
private static void Chipx(int i, float f, ContO conto, Mad mad) { if (Math.Abs(f) > 100.0F) { if (f > 100.0F) { f -= 100.0F; } if (f < -100.0F) { f += 100.0F; } for (var i68 = 0; i68 < conto.Npl; i68++) { var f69 = 0.0F; for (var i70 = 0; i70 < conto.P[i68].N; i70++) { if (conto.P[i68].Wz == 0 && Py(conto.Keyx[i], conto.P[i68].Ox[i70], conto.Keyz[i], conto.P[i68].Oz[i70]) < mad.Stat.Clrad) { f69 = f / 20.0F * Medium.Random(); } } if (f69 == 0.0F || !(Math.Abs(f69) >= 1.0F)) { continue; } conto.P[i68].Chip = 1; conto.P[i68].Ctmag = f69; } } }
private void Awake() { instance = this; }
private static void Regz(int i, float f, ContO conto, Mad mad) { if (Math.Abs(f) > 100.0F) { if (f > 100.0F) { f -= 100.0F; } if (f < -100.0F) { f += 100.0F; } for (var i65 = 0; i65 < conto.Npl; i65++) { var f66 = 0.0F; for (var i67 = 0; i67 < conto.P[i65].N; i67++) { if (conto.P[i65].Wz == 0 && Py(conto.Keyx[i], conto.P[i65].Ox[i67], conto.Keyz[i], conto.P[i65].Oz[i67]) < mad.Stat.Clrad) { f66 = f / 20.0F * Medium.Random(); conto.P[i65].Oz[i67] += (int)(f66 * Medium.Cos(conto.Xz) * Medium.Cos(conto.Zy)); conto.P[i65].Ox[i67] += (int)(f66 * Medium.Sin(conto.Xz) * Medium.Cos(conto.Xy)); } } if (f66 != 0.0F) { if (Math.Abs(f66) >= 1.0F) { conto.P[i65].Chip = 1; conto.P[i65].Ctmag = f66; } if (!conto.P[i65].Nocol && conto.P[i65].Glass != 1) { if (conto.P[i65].Bfase > 20 && conto.P[i65].HSB[1] > 0.2) { conto.P[i65].HSB[1] = 0.2F; } if (conto.P[i65].Bfase > 30) { if (conto.P[i65].HSB[2] < 0.5) { conto.P[i65].HSB[2] = 0.5F; } if (conto.P[i65].HSB[1] > 0.1) { conto.P[i65].HSB[1] = 0.1F; } } if (conto.P[i65].Bfase > 40) { conto.P[i65].HSB[1] = 0.05F; } if (conto.P[i65].Bfase > 50) { if (conto.P[i65].HSB[2] > 0.8) { conto.P[i65].HSB[2] = 0.8F; } conto.P[i65].HSB[0] = 0.075F; conto.P[i65].HSB[1] = 0.05F; } if (conto.P[i65].Bfase > 60) { conto.P[i65].HSB[0] = 0.05F; } conto.P[i65].Bfase += (int)Math.Abs(f66); //new Color(conto.p[i65].c[0], conto.p[i65].c[1], conto.p[i65].c[2]); var color = Color.GetHSBColor(conto.P[i65].HSB[0], conto.P[i65].HSB[1], conto.P[i65].HSB[2]); conto.P[i65].C[0] = color.R; conto.P[i65].C[1] = color.G; conto.P[i65].C[2] = color.B; } if (conto.P[i65].Glass == 1) { conto.P[i65].Gr += (int)Math.Abs(f66 * 1.5); } } } } }
private static void Regy(int i, float f, bool abool, ContO conto, Mad mad) { if (f > 100.0F) { f -= 100.0F; var i50 = 0; var i51 = 0; var i52 = conto.Zy; var i53 = conto.Xy; for (/**/; i52 < 360; i52 += 360) { } for (/**/; i52 > 360; i52 -= 360) { } if (i52 < 210 && i52 > 150) { i50 = -1; } if (i52 > 330 || i52 < 30) { i50 = 1; } for (/**/; i53 < 360; i53 += 360) { } for (/**/; i53 > 360; i53 -= 360) { } if (i53 < 210 && i53 > 150) { i51 = -1; } if (i53 > 330 || i53 < 30) { i51 = 1; } if (i51 * i50 == 0 || abool) { for (var i54 = 0; i54 < conto.Npl; i54++) { var f55 = 0.0F; for (var i56 = 0; i56 < conto.P[i54].N; i56++) { if (conto.P[i54].Wz == 0 && Py(conto.Keyx[i], conto.P[i54].Ox[i56], conto.Keyz[i], conto.P[i54].Oz[i56]) < mad.Stat.Clrad) { f55 = f / 20.0F * Medium.Random(); conto.P[i54].Oz[i56] += (int)(f55 * Medium.Sin(i52)); conto.P[i54].Ox[i56] -= (int)(f55 * Medium.Sin(i53)); } } if (f55 != 0.0F) { if (Math.Abs(f55) >= 1.0F) { conto.P[i54].Chip = 1; conto.P[i54].Ctmag = f55; } if (!conto.P[i54].Nocol && conto.P[i54].Glass != 1) { if (conto.P[i54].Bfase > 20 && conto.P[i54].HSB[1] > 0.2) { conto.P[i54].HSB[1] = 0.2F; } if (conto.P[i54].Bfase > 30) { if (conto.P[i54].HSB[2] < 0.5) { conto.P[i54].HSB[2] = 0.5F; } if (conto.P[i54].HSB[1] > 0.1) { conto.P[i54].HSB[1] = 0.1F; } } if (conto.P[i54].Bfase > 40) { conto.P[i54].HSB[1] = 0.05F; } if (conto.P[i54].Bfase > 50) { if (conto.P[i54].HSB[2] > 0.8) { conto.P[i54].HSB[2] = 0.8F; } conto.P[i54].HSB[0] = 0.075F; conto.P[i54].HSB[1] = 0.05F; } if (conto.P[i54].Bfase > 60) { conto.P[i54].HSB[0] = 0.05F; } conto.P[i54].Bfase += (int)f55; new Color(conto.P[i54].C[0], conto.P[i54].C[1], conto.P[i54].C[2]); var color = Color.GetHSBColor(conto.P[i54].HSB[0], conto.P[i54].HSB[1], conto.P[i54].HSB[2]); conto.P[i54].C[0] = color.R; conto.P[i54].C[1] = color.G; conto.P[i54].C[2] = color.B; } if (conto.P[i54].Glass == 1) { conto.P[i54].Gr += (int)Math.Abs(f55 * 1.5); } } } } if (i51 * i50 == -1) { var i57 = 0; var i58 = 1; for (var i59 = 0; i59 < conto.Npl; i59++) { var f60 = 0.0F; for (var i61 = 0; i61 < conto.P[i59].N; i61++) { if (conto.P[i59].Wz == 0) { f60 = f / 15.0F * Medium.Random(); if ((Math.Abs(conto.P[i59].Oy[i61] - mad.Stat.Flipy - Squash[0, mad.Im]) < mad.Stat.Msquash * 3 || conto.P[i59].Oy[i61] < mad.Stat.Flipy + Squash[0, mad.Im]) && Squash[0, mad.Im] < mad.Stat.Msquash) { conto.P[i59].Oy[i61] += (int)f60; i57 += (int)f60; i58++; } } } if (conto.P[i59].Glass == 1) { conto.P[i59].Gr += 5; } else if (f60 != 0.0F) { conto.P[i59].Bfase += (int)f60; } if (Math.Abs(f60) >= 1.0F) { conto.P[i59].Chip = 1; conto.P[i59].Ctmag = f60; } } Squash[0, mad.Im] += i57 / i58; } } }
internal static void Playh(ContO conto, Mad mad, int i, int i38, int i39) { conto.X = Hx[i38, i]; conto.Y = Hy[i38, i]; conto.Z = Hz[i38, i]; conto.Zy = Hzy[i38, i]; conto.Xy = Hxy[i38, i]; conto.Xz = Hxz[i38, i]; conto.Wxz = Hwxz[i38, i]; conto.Wzy = Hwzy[i38, i]; if (i == i39) { Medium.Checkpoint = Hcheckpoint[i38]; Medium.Lastcheck = Hlastcheck[i38]; } if (i38 == 0) { Cntdest[i] = 0; } if (Hdest[i] == i38) { Cntdest[i] = 7; } if (i38 == 0 && Hdest[i] < -1) { for (var i40 = 0; i40 < conto.Npl; i40++) { if (conto.P[i40].Wz == 0 || conto.P[i40].Gr == -17 || conto.P[i40].Gr == -16) { conto.P[i40].Embos = 13; } } } if (Cntdest[i] != 0) { for (var i41 = 0; i41 < conto.Npl; i41++) { if (conto.P[i41].Wz == 0 || conto.P[i41].Gr == -17 || conto.P[i41].Gr == -16) { conto.P[i41].Embos = 1; } } Cntdest[i]--; } for (var i42 = 0; i42 < 20; i42++) { for (var i43 = 0; i43 < 30; i43++) { if (Hsspark[i, i42, i43] == i38) { conto.Stg[i42] = 1; conto.Sx[i42] = Hsx[i, i42, i43]; conto.Sy[i42] = Hsy[i, i42, i43]; conto.Sz[i42] = Hsz[i, i42, i43]; conto.Osmag[i42] = Hsmag[i, i42, i43]; conto.Scx[i42] = Hscx[i, i42, i43]; conto.Scz[i42] = Hscz[i, i42, i43]; } } } for (var i44 = 0; i44 < 200; i44++) { if (Hrspark[i, i44] == i38) { conto.Sprk = Hsprk[i, i44]; conto.Srx = Hsrx[i, i44]; conto.Sry = Hsry[i, i44]; conto.Srz = Hsrz[i, i44]; conto.Rcx = Hrcx[i, i44]; conto.Rcy = Hrcy[i, i44]; conto.Rcz = Hrcz[i, i44]; } } for (var i45 = 0; i45 < 4; i45++) { for (var i46 = 0; i46 < 7; i46++) { if (Hry[i, i45, i46] == i38 && _lastfr != i38) { Regy(i45, Hmagy[i, i45, i46], Hmtouch[i, i46], conto, mad); } if (Hrx[i, i45, i46] == i38) { if (_lastfr != i38) { Regx(i45, Hmagx[i, i45, i46], conto, mad); } else { Chipx(i45, Hmagx[i, i45, i46], conto, mad); } } if (Hrz[i, i45, i46] == i38) { if (_lastfr != i38) { Regz(i45, Hmagz[i, i45, i46], conto, mad); } else { Chipz(i45, Hmagz[i, i45, i46], conto, mad); } } } } _lastfr = i38; }
internal static void Play(ContO conto, Mad mad, int i, int i30) { conto.X = X[i30, i]; conto.Y = Y[i30, i]; conto.Z = Z[i30, i]; conto.Zy = Zy[i30, i]; conto.Xy = Xy[i30, i]; conto.Xz = Xz[i30, i]; conto.Wxz = Wxz[i30, i]; conto.Wzy = Wzy[i30, i]; if (i == 0) { Medium.Checkpoint = Checkpoint[i30]; Medium.Lastcheck = Lastcheck[i30]; } if (i30 == 0) { Cntdest[i] = 0; } if (Dest[i] == i30) { Cntdest[i] = 7; } if (i30 == 0 && Dest[i] < -1) { for (var i31 = 0; i31 < conto.Npl; i31++) { if (conto.P[i31].Wz == 0 || conto.P[i31].Gr == -17 || conto.P[i31].Gr == -16) { conto.P[i31].Embos = 13; } } } if (Cntdest[i] != 0) { for (var i32 = 0; i32 < conto.Npl; i32++) { if (conto.P[i32].Wz == 0 || conto.P[i32].Gr == -17 || conto.P[i32].Gr == -16) { conto.P[i32].Embos = 1; } } Cntdest[i]--; } for (var i33 = 0; i33 < 20; i33++) { for (var i34 = 0; i34 < 30; i34++) { if (Sspark[i, i33, i34] == i30) { conto.Stg[i33] = 1; conto.Sx[i33] = Sx[i, i33, i34]; conto.Sy[i33] = Sy[i, i33, i34]; conto.Sz[i33] = Sz[i, i33, i34]; conto.Osmag[i33] = Smag[i, i33, i34]; conto.Scx[i33] = Scx[i, i33, i34]; conto.Scz[i33] = Scz[i, i33, i34]; } } } for (var i35 = 0; i35 < 200; i35++) { if (Rspark[i, i35] == i30) { conto.Sprk = Sprk[i, i35]; conto.Srx = Srx[i, i35]; conto.Sry = Sry[i, i35]; conto.Srz = Srz[i, i35]; conto.Rcx = Rcx[i, i35]; conto.Rcy = Rcy[i, i35]; conto.Rcz = Rcz[i, i35]; } } for (var i36 = 0; i36 < 4; i36++) { for (var i37 = 0; i37 < 7; i37++) { if (Ry[i, i36, i37] == i30) { Regy(i36, Magy[i, i36, i37], Mtouch[i, i37], conto, mad); } if (Rx[i, i36, i37] == i30) { Regx(i36, Magx[i, i36, i37], conto, mad); } if (Rz[i, i36, i37] == i30) { Regz(i36, Magz[i, i36, i37], conto, mad); } } } }