コード例 #1
0
        public void RegisterMachineTransitionTests()
        {
            var clusterState = new ClusterStateMachine();
            var nowUtc       = _clock.UtcNow;

            // During transition, all machines will be added forcefully without regard for the consistency of the data
            // structure
            clusterState = clusterState.ForceRegisterMachine(new MachineId(3), MachineLocation.Create("A", 0), nowUtc);
            clusterState.NextMachineId.Should().Be(4);

            clusterState = clusterState.ForceRegisterMachine(new MachineId(8), MachineLocation.Create("B", 0), nowUtc);
            clusterState.NextMachineId.Should().Be(9);

            clusterState = clusterState.ForceRegisterMachine(new MachineId(16), MachineLocation.Create("C", 0), nowUtc);
            clusterState.NextMachineId.Should().Be(17);

            clusterState = clusterState.ForceRegisterMachine(new MachineId(20), MachineLocation.Create("D", 0), nowUtc);
            clusterState.NextMachineId.Should().Be(21);

            clusterState = clusterState.ForceRegisterMachine(new MachineId(23), MachineLocation.Create("D", 0), nowUtc);
            clusterState.NextMachineId.Should().Be(24);

            // After transition, adding proceeds as usual, by appending to the end basically
            MachineId n1Id;

            (clusterState, n1Id) = clusterState.RegisterMachine(MachineLocation.Create("Machine Gets Added After Transition", 0), nowUtc);
            n1Id.Index.Should().Be(24);
            clusterState.NextMachineId.Should().Be(25);
        }
コード例 #2
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        public void RecomputeChangesStatesAsExpected()
        {
            var clusterState = new ClusterStateMachine();
            var cfg          = new ClusterStateRecomputeConfiguration()
            {
                // Force recompute to run
                RecomputeFrequency = TimeSpan.Zero,
            };

            var nowUtc = _clock.UtcNow;

            // We want to test all possible state machine transitions. To do so, we generate a very specific instance
            // of cluster state meant to transition the way we expect instead of actually simulating each possible
            // branch.

            var       n1 = MachineLocation.Create("node2", 0);
            MachineId n1Id;

            (clusterState, n1Id) = clusterState.ForceRegisterMachineWithState(n1, nowUtc, MachineState.DeadUnavailable);

            var       n2 = MachineLocation.Create("node3", 0);
            MachineId n2Id;

            (clusterState, n2Id) = clusterState.ForceRegisterMachineWithState(n2, nowUtc, MachineState.DeadExpired);

            var       n3 = MachineLocation.Create("node4", 0);
            MachineId n3Id;

            (clusterState, n3Id) = clusterState.ForceRegisterMachineWithState(n3, nowUtc - cfg.ActiveToDeadExpiredInterval, MachineState.Open);

            var       n4 = MachineLocation.Create("node5", 0);
            MachineId n4Id;

            (clusterState, n4Id) = clusterState.ForceRegisterMachineWithState(n4, nowUtc - cfg.ActiveToClosedInterval, MachineState.Open);

            var       n5 = MachineLocation.Create("node6", 0);
            MachineId n5Id;

            (clusterState, n5Id) = clusterState.ForceRegisterMachineWithState(n5, nowUtc, MachineState.Open);

            var       n6 = MachineLocation.Create("node7", 0);
            MachineId n6Id;

            (clusterState, n6Id) = clusterState.ForceRegisterMachineWithState(n6, nowUtc - cfg.ClosedToDeadExpiredInterval, MachineState.Closed);

            var       n7 = MachineLocation.Create("node8", 0);
            MachineId n7Id;

            (clusterState, n7Id) = clusterState.ForceRegisterMachineWithState(n7, nowUtc, MachineState.Closed);

            clusterState = clusterState.Recompute(cfg, nowUtc);

            clusterState.GetStatus(n1Id).ThrowIfFailure().State.Should().Be(MachineState.DeadUnavailable);
            clusterState.GetStatus(n2Id).ThrowIfFailure().State.Should().Be(MachineState.DeadExpired);
            clusterState.GetStatus(n3Id).ThrowIfFailure().State.Should().Be(MachineState.DeadExpired);
            clusterState.GetStatus(n4Id).ThrowIfFailure().State.Should().Be(MachineState.Closed);
            clusterState.GetStatus(n5Id).ThrowIfFailure().State.Should().Be(MachineState.Open);
            clusterState.GetStatus(n6Id).ThrowIfFailure().State.Should().Be(MachineState.DeadExpired);
            clusterState.GetStatus(n7Id).ThrowIfFailure().State.Should().Be(MachineState.Closed);
        }
コード例 #3
0
        public Task SimpleGetUpdatesTests()
        {
            return(RunTest(async(context, clock, storage) =>
            {
                var m1 = await storage.RegisterMachineAsync(context, MachineLocation.Create("A", 1)).ThrowIfFailureAsync();
                var m2 = await storage.RegisterMachineAsync(context, MachineLocation.Create("B", 1)).ThrowIfFailureAsync();

                var r = await storage.GetClusterUpdatesAsync(context, new GetClusterUpdatesRequest()
                {
                    MaxMachineId = 0,
                }).ThrowIfFailureAsync();
                r.MaxMachineId.Should().Be(2);
                r.UnknownMachines.Contains(new KeyValuePair <MachineId, MachineLocation>(m1.Id, m1.Location)).Should().BeTrue();
                r.UnknownMachines.Contains(new KeyValuePair <MachineId, MachineLocation>(m2.Id, m2.Location)).Should().BeTrue();

                r = await storage.GetClusterUpdatesAsync(context, new GetClusterUpdatesRequest()
                {
                    MaxMachineId = 1,
                }).ThrowIfFailureAsync();
                r.MaxMachineId.Should().Be(2);
                r.UnknownMachines.Contains(new KeyValuePair <MachineId, MachineLocation>(m2.Id, m2.Location)).Should().BeTrue();
            }));
        }
コード例 #4
0
        public Task SimpleHeartbeatTest()
        {
            return(RunTest(async(context, clock, storage) =>
            {
                var m1 = await storage.RegisterMachineAsync(context, MachineLocation.Create("A", 1)).ThrowIfFailureAsync();
                var m2 = await storage.RegisterMachineAsync(context, MachineLocation.Create("B", 1)).ThrowIfFailureAsync();

                // Transition m1 to Closed
                var r = await storage.HeartbeatAsync(context, new HeartbeatMachineRequest()
                {
                    MachineId = m1.Id,
                    Location = m1.Location,
                    Name = m1.Location.Path,
                    HeartbeatTime = clock.UtcNow,
                    DeclaredMachineState = MachineState.Closed,
                }).ThrowIfFailureAsync();

                r.PriorState.Should().Be(ClusterStateMachine.InitialState);
                r.ClosedMachines.Value.Contains(m1.Id).Should().BeTrue();
                r.InactiveMachines.Value.IsEmpty.Should().BeTrue();

                // Transition m1 to Open
                r = await storage.HeartbeatAsync(context, new HeartbeatMachineRequest()
                {
                    MachineId = m1.Id,
                    Location = m1.Location,
                    Name = m1.Location.Path,
                    HeartbeatTime = clock.UtcNow,
                    DeclaredMachineState = MachineState.Open,
                }).ThrowIfFailureAsync();

                r.PriorState.Should().Be(MachineState.Closed);
                r.ClosedMachines.Value.IsEmpty.Should().BeTrue();
                r.InactiveMachines.Value.IsEmpty.Should().BeTrue();

                // Transition m1 to DeadUnavailable
                r = await storage.HeartbeatAsync(context, new HeartbeatMachineRequest()
                {
                    MachineId = m1.Id,
                    Location = m1.Location,
                    Name = m1.Location.Path,
                    HeartbeatTime = clock.UtcNow,
                    DeclaredMachineState = MachineState.DeadUnavailable,
                }).ThrowIfFailureAsync();

                r.PriorState.Should().Be(MachineState.Open);
                r.ClosedMachines.Value.IsEmpty.Should().BeTrue();
                r.InactiveMachines.Value.Contains(m1.Id).Should().BeTrue();

                // Transition m1 to Closed
                r = await storage.HeartbeatAsync(context, new HeartbeatMachineRequest()
                {
                    MachineId = m1.Id,
                    Location = m1.Location,
                    Name = m1.Location.Path,
                    HeartbeatTime = clock.UtcNow,
                    DeclaredMachineState = MachineState.Closed,
                }).ThrowIfFailureAsync();

                r.PriorState.Should().Be(MachineState.DeadUnavailable);
                r.ClosedMachines.Value.Contains(m1.Id).Should().BeTrue();
                r.InactiveMachines.Value.IsEmpty.Should().BeTrue();

                // Transition m1 to Open
                r = await storage.HeartbeatAsync(context, new HeartbeatMachineRequest()
                {
                    MachineId = m1.Id,
                    Location = m1.Location,
                    Name = m1.Location.Path,
                    HeartbeatTime = clock.UtcNow,
                    DeclaredMachineState = MachineState.Open,
                }).ThrowIfFailureAsync();

                r.PriorState.Should().Be(MachineState.Closed);
                r.ClosedMachines.Value.IsEmpty.Should().BeTrue();
                r.InactiveMachines.Value.IsEmpty.Should().BeTrue();
            }));
        }