public void IntroLevel1() { ui.ShowIntroduction("Level " + currentLevel, "Objective: Create a single triangle and wait for it to pass through.\n\nAfter closing this, press Setup and increase the Population, close Setup and then a triangle will spawn.\n\nGreen lines represent 'Goals' that award every triangle that touches them.\n\nBlue lines represent the finish line."); corridorLevel1.gameObject.SetActive(true); corridorLevel2.gameObject.SetActive(false); corridorLevel3.gameObject.SetActive(false); mainCamera.GetComponent <CameraFocus2D>().Focus(corridorLevel1); maxGenerations = 100; machineLearning.Begin(); ui.LoadLevel1(); }
public void HideSetup() { machineLearning.Begin(); Setup.SetActive(false); }