コード例 #1
0
ファイル: HardwareUtils.cs プロジェクト: zhanggvi/SteamKit
        public static byte[]? GetMachineID()
        {
            if (generateTask is null)
            {
                DebugLog.WriteLine(nameof(HardwareUtils), "GetMachineID() called before Init()");
                return(null);
            }

            bool didComplete = generateTask.Wait(TimeSpan.FromSeconds(30));

            if (!didComplete)
            {
                DebugLog.WriteLine(nameof(HardwareUtils), "Unable to generate machine_id in a timely fashion, logons may fail");
                return(null);
            }

            MachineID machineId = generateTask.Result;

            using (MemoryStream ms = new MemoryStream())
            {
                machineId.WriteToStream(ms);

                return(ms.ToArray());
            }
        }
コード例 #2
0
        public static byte[]? GetMachineID(IMachineInfoProvider machineInfoProvider)
        {
            if (!generationTable.TryGetValue(machineInfoProvider, out var generateTask))
            {
                DebugLog.WriteLine(nameof(HardwareUtils), "GetMachineID() called before Init()");
                return(null);
            }

            DebugLog.Assert(generateTask != null, nameof(HardwareUtils), "GetMachineID() found null task - should be impossible.");

            try
            {
                bool didComplete = generateTask.Wait(TimeSpan.FromSeconds(30));

                if (!didComplete)
                {
                    DebugLog.WriteLine(nameof(HardwareUtils), "Unable to generate machine_id in a timely fashion, logons may fail");
                    return(null);
                }
            }
            catch (AggregateException ex) when(ex.InnerException != null && generateTask.IsFaulted)
            {
                // Rethrow the original exception rather than a wrapped AggregateException.
                ExceptionDispatchInfo.Capture(ex.InnerException).Throw();
            }

            MachineID machineId = generateTask.Result;

            using MemoryStream ms = new MemoryStream();
            machineId.WriteToStream(ms);
            return(ms.ToArray());
        }
コード例 #3
0
        public static byte[] GetMachineID(string userId)
        {
            var machineId = new MachineID();

            machineId.SetBB3(GetHexString(Encoding.UTF8.GetBytes(userId + "Machine")));
            machineId.SetFF2(GetHexString(Encoding.UTF8.GetBytes(userId + "Mac")));
            machineId.Set3B3(GetHexString(Encoding.UTF8.GetBytes(userId + "Disk")));

            using (MemoryStream ms = new MemoryStream())
            {
                machineId.WriteToStream(ms);

                return(ms.ToArray());
            }
        }
コード例 #4
0
        public static byte[] GenerateMachineID()
        {
            // the aug 25th 2015 CM update made well-formed machine MessageObjects required for logon
            // this was flipped off shortly after the update rolled out, likely due to linux steamclients running on distros without a way to build a machineid
            // so while a valid MO isn't currently (as of aug 25th) required, they could be in the future and we'll abide by The Valve Law now

            var machineId = new MachineID();

            using (var ms = new MemoryStream())
            {
                // TODO: each field should ideally be a different set of identifying information, but we'll just temporarily use machineguids for all three
                machineId.BB3     = GetMachineGuid();
                machineId.FF2     = GetMachineGuid();
                machineId.ThreeB3 = GetMachineGuid();

                machineId.WriteToStream(ms);

                return(ms.ToArray());
            }
        }
コード例 #5
0
        public static byte[] GenerateMachineID()
        {
            // the aug 25th 2015 CM update made well-formed machine MessageObjects required for logon
            // this was flipped off shortly after the update rolled out, likely due to linux steamclients running on distros without a way to build a machineid
            // so while a valid MO isn't currently (as of aug 25th) required, they could be in the future and we'll abide by The Valve Law now

            var machineId = new MachineID();

            using (var ms = new MemoryStream())
            {
                MachineInfoProvider provider = MachineInfoProvider.GetProvider();

                machineId.SetBB3(GetHexString(provider.GetMachineGuid()));
                machineId.SetFF2(GetHexString(provider.GetMacAddress()));
                machineId.Set3B3(GetHexString(provider.GetDiskId()));

                // 333 is some sort of user supplied data and is currently unused

                machineId.WriteToStream(ms);
                return(ms.ToArray());
            }
        }
コード例 #6
0
        public static string GenerateRandomMachineID()
        {
            var machineId = new MachineID();

            MachineInfoProvider provider = new RandomInfoProvider();



            machineId.SetBB3(GetHexString(provider.GetMachineGuid()));
            machineId.SetFF2(GetHexString(provider.GetMacAddress()));
            machineId.Set3B3(GetHexString(provider.GetDiskId()));

            // 333 is some sort of user supplied data and is currently unused

            byte[] buffer;
            using (MemoryStream ms = new MemoryStream())
            {
                machineId.WriteToStream(ms);

                buffer = ms.ToArray();
            }

            return(Convert.ToBase64String(buffer));
        }