IEnumerator doPowerUp(MachineGun machineGun) { newColor = orange; Stats.SetActivePowerUp("pUpRF"); machineGun.setFireRate(5f); goHide(); yield return(new WaitForSeconds(10)); machineGun.setFireRate(2f); newColor = Color.white; Stats.SetActivePowerUp(""); Destroy(gameObject); }