コード例 #1
0
        public static void KillMachine(int i, int j, int type)
        {
            Tile    tile  = Main.tile[i, j];
            Machine mTile = ModContent.GetModTile(type) as Machine;

            mTile.GetDefaultParams(out _, out _, out _, out int itemType);

            int         itemIndex = Item.NewItem(i * 16, j * 16, 16, 16, itemType);
            MachineItem item      = Main.item[itemIndex].modItem as MachineItem;

            Point16 tePos = new Point16(i, j) - tile.TileCoord();

            if (TileEntity.ByPosition.ContainsKey(tePos))
            {
                MachineEntity tileEntity = TileEntity.ByPosition[tePos] as MachineEntity;
                //Drop any items the entity contains
                if (tileEntity.SlotsCount > 0)
                {
                    for (int slot = 0; slot < tileEntity.SlotsCount; slot++)
                    {
                        Item drop = tileEntity.RetrieveItem(slot);

                        //Drop the item and copy over any important data
                        if (drop.type > ItemID.None && drop.stack > 0)
                        {
                            int dropIndex = Item.NewItem(i * 16, j * 16, 16, 16, drop.type, drop.stack);
                            if (drop.modItem != null)
                            {
                                Main.item[dropIndex].modItem.Load(drop.modItem.Save());
                            }
                        }

                        tileEntity.ClearItem(slot);
                    }
                }

                item.entityData = tileEntity.Save();

                //Remove this machine from the wire networks if it's a powered machine
                if (tileEntity is PoweredMachineEntity pme)
                {
                    NetworkCollection.RemoveMachine(pme);
                }

                tileEntity.Kill(i, j);

                if (Main.netMode == NetmodeID.MultiplayerClient)
                {
                    NetMessage.SendData(MessageID.TileEntitySharing, remoteClient: -1, ignoreClient: Main.myPlayer, number: tileEntity.ID);
                }
            }
        }