// Use this for initialization void Start() { main = this; transform.SetParent(GameObject.FindGameObjectWithTag("PlayerCreatorCanvas").transform); transform.localScale = Vector3.one; transform.localPosition = Vector3.zero; reset(); }
public Level (MachineCreator machineCreator, int numberOfKeys, List<MonsterTemplate> monsters, int timeToFirstMonster, int timeBetweenMonsters, int mazeSizeX, int mazeSizeZ, string ending, string puzzleName) { this.machineCreator = machineCreator; this.numberOfKeys = numberOfKeys; this.monsters = monsters; this.timeToFirstMonster = timeToFirstMonster; this.timeBetweenMonsters = timeBetweenMonsters; this.mazeSizeX = mazeSizeX; this.mazeSizeZ = mazeSizeZ; this.ending = ending; this.puzzleName = puzzleName; }