private void Start() { inputScript = GetComponent <FetchInput> (); goAudio = GetComponent <GameOverAudio> (); machineAudio = GetComponent <MachineAudio> (); gray = GameObject.FindObjectOfType <Grayscale> (); gray.enabled = false; }
private void Start() { machineAudio = GetComponent <MachineAudio> (); ps = GameObject.FindObjectOfType <ControllParticles> (); }