public void AttackTwo(Character thrower) { if (mace.gameObject.activeInHierarchy) { mace.Swing(); } else if (grenade.gameObject.activeInHierarchy) { grenade.Throw(thrower); } else if (bow.gameObject.activeInHierarchy) { bow.Shoot(thrower); } else if (boomerang.gameObject.activeInHierarchy) { boomerang.Throw(thrower); } else if (spear.gameObject.activeInHierarchy) { spear.Throw(thrower); } else if (gun.gameObject.activeInHierarchy) { gun.Shoot(thrower); } }
public void AttackTwo(Character thrower) { if (mace.gameObject.activeInHierarchy) { mace.Swing(); } else if (grenade.gameObject.activeInHierarchy) { grenade.Throw(thrower); } //else if (bow.gameObject.activeInHierarchy) //{ // bow.Shoot(player); //} else if (boomerang.gameObject.activeInHierarchy) { boomerang.Throw(thrower); } }