コード例 #1
0
ファイル: Send.World.cs プロジェクト: pjm0616/aura
        public static void CombatTargetSet(MabiCreature creature, MabiCreature target)
        {
            var packet = new MabiPacket(Op.CombatTargetSet, creature.Id);
            packet.PutLong(target != null ? target.Id : 0);

            WorldManager.Instance.Broadcast(packet, SendTargets.Range, creature);
        }
コード例 #2
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ファイル: NPCScript.cs プロジェクト: Fuhhue/aura_legacy
 public virtual void Close(WorldClient client, string message = "<end/>")
 {
     var p = new MabiPacket(Op.NPCTalkEndR, client.Character.Id);
     p.PutByte(1);
     p.PutLong(client.NPCSession.Target.Id);
     p.PutString(message);
     client.Send(p);
 }
コード例 #3
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ファイル: Send.Mail.cs プロジェクト: Fuhhue/aura_legacy
        public static void ConfirmMailRecipentResponse(WorldClient client, bool success, ulong recipientId)
        {
            var packet = new MabiPacket(Op.ConfirmMailRecipentR, client.Character.Id);
            packet.PutByte(success);
            if (success)
                packet.PutLong(recipientId);

            client.Send(packet);
        }
コード例 #4
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ファイル: Send.Mail.cs プロジェクト: Fuhhue/aura_legacy
        public static void GetMailsResponse(WorldClient client, IEnumerable<MabiMail> mails)
        {
            var p = new MabiPacket(Op.GetMailsR, client.Character.Id);
            foreach (var mail in mails)
                p.Add(mail);
            p.PutLong(0);

            client.Send(p);
        }
コード例 #5
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ファイル: Send.Item.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends ItemAmount to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="item"></param>
        public static void ItemAmount(MabiCreature creature, MabiItem item)
        {
            var packet = new MabiPacket(Op.ItemAmount, creature.Id);
            packet.PutLong(item.Id);
            packet.PutShort(item.Info.Amount);
            packet.PutByte(2); // ? (related to the 2 in move item?)

            creature.Client.Send(packet);
        }
コード例 #6
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ファイル: Send.NPC.cs プロジェクト: Fuhhue/aura_legacy
        public static void NPCTalkStartResponse(WorldClient client, bool success, ulong npcId)
        {
            var packet = new MabiPacket(Op.NPCTalkStartR, client.Character.Id);
            packet.PutByte(success);
            if (success)
                packet.PutLong(npcId);

            client.Send(packet);
        }
コード例 #7
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ファイル: Send.Misc.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends positive login response.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="creature"></param>
        public static void LoginResponse(Client client, MabiCreature creature)
        {
            var packet = new MabiPacket(Op.WorldLoginR, Id.World);
            packet.PutByte(true);
            packet.PutLong(creature.Id);
            packet.PutLong(MabiTime.Now.DateTime);
            packet.PutInt(1);
            packet.PutString("");

            client.Send(packet);
        }
コード例 #8
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ファイル: Send.Mail.cs プロジェクト: Fuhhue/aura_legacy
        public static void RecallMailResponse(WorldClient client, bool success, ulong mailId)
        {
            var packet = new MabiPacket(Op.RecallMailR, client.Character.Id);
            packet.PutByte(success);
            if (success)
            {
                packet.PutByte(success);
                packet.PutLong(mailId);
            }

            client.Send(packet);
        }
コード例 #9
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ファイル: Send.NPC.cs プロジェクト: Fuhhue/aura_legacy
        public static void NPCTalkPartnerStartResponse(WorldClient client, bool success, ulong id, string partnerName)
        {
            var packet = new MabiPacket(Op.NPCTalkPartnerR, client.Character.Id);
            packet.PutByte(success);
            if (success)
            {
                packet.PutLong(id);
                packet.PutString(client.Character.Name + "'s " + partnerName);
                packet.PutString(client.Character.Name + "'s " + partnerName);
                client.Send(packet);
            }

            client.Send(packet);
        }
コード例 #10
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ファイル: MabiParty.cs プロジェクト: hzdlive/aura
        public void AddMemberPacket(MabiPacket packet, MabiCreature member)
        {
            if (!Members.Contains(member))
                return;

            packet.PutInt(this.GetMemberNumber(member));
            packet.PutLong(member.Id);
            packet.PutString(member.Name);
            packet.PutByte(1); // ?
            packet.PutInt(member.Region);
            MabiVertex loc = member.GetPosition();
            packet.PutInt(loc.X);
            packet.PutInt(loc.Y);
            packet.PutByte(0); // ?
            packet.PutInt((uint)((member.Life * 100) / member.LifeMax));
            packet.PutInt((uint)member.LifeMax);
            packet.PutLong(0); // ?
        }
コード例 #11
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ファイル: Send.Character.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends view equipment to client. Response is negative if items is null.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="targetId"></param>
        /// <param name="items"></param>
        public static void ViewEquipmentResponse(WorldClient client, ulong targetId, IEnumerable<MabiItem> items)
        {
            var packet = new MabiPacket(Op.ViewEquipmentR, client.Character.Id);
            if (items != null)
            {
                packet.PutByte(true);
                packet.PutLong(targetId);
                packet.PutInt((ushort)items.Count());
                foreach (var item in items)
                    packet.AddItemInfo(item, ItemPacketType.Private);
            }
            else
            {
                packet.PutByte(false);
            }

            client.Send(packet);
        }
コード例 #12
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ファイル: Send.Character.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends enter region permission, which kinda makes the client warp.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="creature"></param>
        /// <param name="permission"></param>
        public static void EnterRegionPermission(WorldClient client, MabiCreature creature, bool permission = true)
        {
            var pos = creature.GetPosition();

            var p = new MabiPacket(Op.EnterRegionPermission, Id.World);
            p.PutLong(creature.Id);
            p.PutByte(permission);
            if (permission)
            {
                p.PutInt(creature.Region);
                p.PutInt(pos.X);
                p.PutInt(pos.Y);
            }

            client.Send(p);
        }
コード例 #13
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ファイル: Send.Character.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Broadcasts current conditions of creature.
        /// </summary>
        /// <param name="wm"></param>
        /// <param name="creature"></param>
        public static void StatusEffectUpdate(MabiCreature creature)
        {
            var packet = new MabiPacket(Op.StatusEffectUpdate, creature.Id);
            packet.PutLong((ulong)creature.Conditions.A);
            packet.PutLong((ulong)creature.Conditions.B);
            packet.PutLong((ulong)creature.Conditions.C);
            // [150100] New conditions list
            {
                packet.PutLong((ulong)creature.Conditions.D);
            }
            packet.PutInt(0);

            WorldManager.Instance.Broadcast(packet, SendTargets.Range, creature);
        }
コード例 #14
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ファイル: Send.Item.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends ItemRemove to creature's client.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="item"></param>
        public static void ItemRemove(MabiCreature creature, MabiItem item)
        {
            var packet = new MabiPacket(Op.ItemRemove, creature.Id);
            packet.PutLong(item.Id);
            packet.PutByte(item.Info.Pocket);

            creature.Client.Send(packet);
        }
コード例 #15
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ファイル: Send.Character.cs プロジェクト: Fuhhue/aura_legacy
        public static void CutsceneStart(WorldClient client, MabiCutscene cutscene)
        {
            var p = new MabiPacket(Op.CutsceneStart, Id.World);
            p.PutLongs(client.Character.Id, cutscene.Leader.Id);
            p.PutString(cutscene.Name);
            p.PutSInt(cutscene.Actors.Count);
            foreach (var a in cutscene.Actors)
            {
                p.PutString(a.Item1);
                p.PutShort((ushort)a.Item2.Length);
                p.PutBin(a.Item2);
            }
            p.PutInt(1);
            p.PutLong(client.Character.Id);

            client.Send(p);
        }
コード例 #16
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ファイル: Send.Misc.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Character is logged in to a client only region, with one NPC.
        /// Used for Soul Stream, with Nao ([...]FFF) or Tin ([...]FFE).
        /// </summary>
        /// <param name="client"></param>
        /// <param name="character"></param>
        public static void SpecialLogin(Client client, MabiPC character, uint region, uint x, uint y, ulong npcId)
        {
            var packet = new MabiPacket(Op.SpecialLogin, Id.World);
            packet.PutByte(true);
            packet.PutInt(region);
            packet.PutInt(x);
            packet.PutInt(y);
            packet.PutLong(npcId);
            packet.AddCreatureInfo(character, CreaturePacketType.Private);

            client.Send(packet);
        }
コード例 #17
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ファイル: Send.Messages.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends GuildMessage to creature's client.
        /// </summary>
        public static void GuildMessage(MabiCreature creature, MabiGuild guild, string format, params object[] args)
        {
            var character = creature as MabiPC;

            var packet = new MabiPacket(Op.GuildMessage, creature.Id);
            packet.PutLong(guild.Id);
            packet.PutString(character == null ? "Aura" : character.Server);
            packet.PutLong(creature.Id);
            packet.PutString(guild.Name);
            packet.PutString(string.Format(format, args));
            packet.PutByte(1);
            packet.PutByte(1);

            creature.Client.Send(packet);
        }
コード例 #18
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ファイル: PacketCreator.cs プロジェクト: pjm0616/aura
 public static MabiPacket ItemRemove(MabiCreature creature, MabiItem item)
 {
     var p = new MabiPacket(Op.ItemRemove, creature.Id);
     p.PutLong(item.Id);
     p.PutByte(item.Info.Pocket);
     return p;
 }
コード例 #19
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ファイル: PacketCreator.cs プロジェクト: pjm0616/aura
 public static MabiPacket ItemAmount(MabiCreature creature, MabiItem item)
 {
     var p = new MabiPacket(Op.ItemAmount, creature.Id);
     p.PutLong(item.Id);
     p.PutShort(item.Info.Amount);
     p.PutByte(2);
     return p;
 }
コード例 #20
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ファイル: Send.Item.cs プロジェクト: Fuhhue/aura_legacy
        /// <summary>
        /// Sends ItemMoveInfo or ItemSwitchInfo to creature's client,
        /// depending on whether collidingItem is null.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="item"></param>
        /// <param name="source"></param>
        /// <param name="target"></param>
        /// <param name="collidingItem"></param>
        public static void ItemMoveInfo(MabiCreature creature, MabiItem item, Pocket source, MabiItem collidingItem)
        {
            var packet = new MabiPacket((uint)(collidingItem == null ? Op.ItemMoveInfo : Op.ItemSwitchInfo), creature.Id);
            packet.PutLong(item.Id);
            packet.PutByte((byte)source);
            packet.PutByte(item.Info.Pocket);
            packet.PutByte(2);
            packet.PutByte((byte)item.Info.X);
            packet.PutByte((byte)item.Info.Y);
            if (collidingItem != null)
            {
                packet.PutLong(collidingItem.Id);
                packet.PutByte(item.Info.Pocket);
                packet.PutByte(collidingItem.Info.Pocket);
                packet.PutByte(2);
                packet.PutByte((byte)collidingItem.Info.X);
                packet.PutByte((byte)collidingItem.Info.Y);
            }

            creature.Client.Send(packet);
        }
コード例 #21
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ファイル: MusicSkillHandlers.cs プロジェクト: pjm0616/aura
        public override SkillResults Prepare(MabiCreature creature, MabiSkill skill, MabiPacket packet, uint castTime)
        {
            var rnd = RandomProvider.Get();

            // Check for instrument
            if (creature.RightHand == null || creature.RightHand.Type != ItemType.Instrument)
                return SkillResults.Failure;

            // Spawn chair for Cello
            if (creature.RightHand.DataInfo.Instrument == InstrumentType.Cello)
            {
                var pos = creature.GetPosition();

                // Chair prop
                var prop = new MabiProp((!creature.IsGiant ? CelloChair : GiantCelloChair), creature.Region, pos.X, pos.Y, MabiMath.DirToRad(creature.Direction));
                prop.State = "stand";
                WorldManager.Instance.AddProp(prop);

                // Move char
                Send.AssignChair(creature, prop.Id, 1);

                // Update chair
                prop.ExtraData = string.Format("<xml OWNER='{0}' SITCHAR='{0}'/>", creature.Id);
                Send.PropUpdate(prop);

                creature.Temp.SittingProp = prop;
            }

            // Score scrolls go into the magazine pocket and need a SCORE tag.
            // XXX: Is it possbile to play random with a low durability scroll?
            bool hasScroll = (creature.Magazine != null && creature.Magazine.Tags.Has("SCORE") && creature.Magazine.OptionInfo.Durability >= DurabilityUse);

            // Random score if no usable scroll was found.
            uint rndScore = (!hasScroll ? (uint)rnd.Next(RandomScoreMin, RandomScoreMax + 1) : 0);

            // Quality seems to go from 0 (worst) to 3 (best).
            // Should be generated based on skills + random.
            var quality = (PlayingQuality)rnd.Next((int)PlayingQuality.VeryBad, (int)PlayingQuality.VeryGood + 1);

            // Up quality by chance, based on Musical Knowledge
            var knowledge = creature.Skills.Get(SkillConst.MusicalKnowledge);
            if (knowledge != null && rnd.Next(0, 100) < knowledge.RankInfo.Var2)
                quality++;

            if (quality > PlayingQuality.VeryGood)
                quality = PlayingQuality.VeryGood;

            // Save quality before checking perfect play option,
            // we want proper skill training.
            creature.Temp.PlayingInstrumentQuality = quality;

            if (WorldConf.PerfectPlay)
            {
                quality = PlayingQuality.VeryGood;
                Send.ServerMessage(creature.Client, creature, Localization.Get("skills.perfect_play")); // Regardless of the result, perfect play will let your performance sound perfect.
            }

            // Reduce scroll's durability.
            if (hasScroll)
            {
                creature.Magazine.ReduceDurability(DurabilityUse);
                creature.Client.Send(
                    new MabiPacket(Op.ItemDurabilityUpdate, creature.Id)
                    .PutLong(creature.Magazine.Id)
                    .PutInt(creature.Magazine.OptionInfo.Durability)
                );
            }

            // Music effect
            {
                var effect = hasScroll
                    ? PacketCreator.PlayEffect(creature, creature.RightHand.DataInfo.Instrument, quality, creature.Magazine.Tags["SCORE"])
                    : PacketCreator.PlayEffect(creature, creature.RightHand.DataInfo.Instrument, quality, rndScore);
                WorldManager.Instance.Broadcast(effect, SendTargets.Range, creature);
            }

            // Use skill
            {
                var use = new MabiPacket(Op.SkillUse, creature.Id);
                use.PutShort(skill.Info.Id);
                use.PutLong(0);
                use.PutByte(hasScroll);
                if (!hasScroll)
                    use.PutInt(rndScore);
                else
                    use.PutString(creature.Magazine.Tags["SCORE"]);
                use.PutByte((byte)creature.RightHand.DataInfo.Instrument);
                use.PutByte(1);
                use.PutByte(0);
                creature.Client.Send(use);

                creature.ActiveSkillId = skill.Id;
            }

            // Change motion for Battle Mandolin (no idea if this official, but I like it =P) [exec]
            //if (creature.RightHand.Info.Class == 40367)
            //    WorldManager.Instance.CreatureUseMotion(creature, 88, 2, true);

            return SkillResults.Okay;
        }
コード例 #22
0
ファイル: PacketCreator.cs プロジェクト: nvrlcky/aura
 /// <summary>
 /// Sends info on guild membership status changed. Pass null for guild to remove.
 /// </summary>
 /// <param name="guild"></param>
 /// <param name="creature"></param>
 /// <returns></returns>
 public static MabiPacket GuildMembershipChanged(MabiGuild guild, MabiCreature creature, GuildMemberRank rank = GuildMemberRank.Member)
 {
     var p = new MabiPacket(Op.GuildMembershipChanged, creature.Id);
     if (guild == null)
     {
         p.PutInt(0);
     }
     else
     {
         p.PutInt(1);
         p.PutString(guild.Name);
         p.PutLong(guild.Id);
         p.PutInt((uint)rank); // (5) Member Rank?
         p.PutByte(0);
     }
     return p;
 }
コード例 #23
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ファイル: Send.World.cs プロジェクト: pjm0616/aura
        /// <summary>
        /// Sends list of disappearing entites to client.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="entities"></param>
        public static void EntitiesDisappear(Client client, IEnumerable<MabiEntity> entities)
        {
            var packet = new MabiPacket(Op.EntitiesDisappear, Id.Broadcast);

            packet.PutShort((ushort)entities.Count());
            foreach (var entity in entities)
            {
                packet.PutShort(entity.DataType);
                packet.PutLong(entity.Id);
            }

            client.Send(packet);
        }
コード例 #24
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ファイル: Send.World.cs プロジェクト: pjm0616/aura
        private static MabiPacket GetEntityDisappears(MabiEntity entity)
        {
            uint op = Op.EntityDisappears;
            if (entity is MabiItem)
                op = Op.ItemDisappears;

            var packet = new MabiPacket(op, Id.Broadcast);
            packet.PutLong(entity.Id);
            packet.PutByte(0);

            return packet;
        }
コード例 #25
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ファイル: ThunderHandler.cs プロジェクト: nvrlcky/aura
        public override SkillResults UseCombat(MabiCreature attacker, ulong targetId, MabiSkill skill)
        {
            var itarget = WorldManager.Instance.GetCreatureById(targetId);
            if (itarget == null)
                return SkillResults.InvalidTarget;

            if (!WorldManager.InRange(attacker, itarget, 2000))
                return SkillResults.OutOfRange;

            attacker.StopMove();

            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.UseMagic).PutString("thunder").PutByte(0).PutLong(targetId).PutShort((ushort)skill.Id), SendTargets.Range, attacker);

            var charges = attacker.ActiveSkillStacks;

            List<MabiCreature> targets = new List<MabiCreature>() { itarget };
            this.GetThunderChain(attacker, itarget, targets, ((byte)skill.Rank >= (byte)SkillRank.R1 ? 4 : 1) + (charges - 1) * 2);

            var pos = itarget.GetPosition();
            var cloud = new MabiProp(280, itarget.Region, pos.X, pos.Y, 0);
            WorldManager.Instance.AddProp(cloud);

            var lbPacket = new MabiPacket(Op.Effect, Id.Broadcast).PutInt(Effect.Lightningbolt).PutLong(attacker.Id).PutInt((uint)targets.Count);

            foreach (var target in targets)
            {
                lbPacket.PutLong(target.Id);
            }

            WorldManager.Instance.Broadcast(lbPacket, SendTargets.Range, attacker);

            Send.SkillUse(attacker.Client, attacker, skill.Id, UseStun, 1);

            SkillHelper.ClearStack(attacker, skill);

            // End the lightning balls
            WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, attacker.Id).PutInt(Effect.StackUpdate).PutString("lightningbolt").PutBytes(0, 0), SendTargets.Range, attacker);

            var sAction = new AttackerAction(CombatActionType.RangeHit, attacker, skill.Id, targetId);
            sAction.Options |= AttackerOptions.Result;

            attacker.Stun = sAction.StunTime = UseStun;

            var cap = new CombatActionPack(attacker, skill.Id);
            cap.Add(sAction);

            var rnd = RandomProvider.Get();

            foreach (var target in targets)
            {
                var tAction = new TargetAction(CombatActionType.TakeHit, target, attacker, skill.Id);
                tAction.Options |= TargetOptions.Result;

                cap.Add(tAction);

                var damage = attacker.GetMagicDamage(attacker.RightHand, rnd.Next((int)skill.RankInfo.Var4, (int)skill.RankInfo.Var5 + 1));

                if (CombatHelper.TryAddCritical(target, ref damage, attacker.CriticalChanceAgainst(target)))
                    tAction.Options |= TargetOptions.Critical;

                target.TakeDamage(tAction.Damage = damage);

                // Knock down if dead
                if (target.IsDead)
                {
                    tAction.OldPosition = CombatHelper.KnockBack(target, attacker);
                    tAction.Options |= TargetOptions.FinishingKnockDown;
                }
                else
                {
                    if (target.KnockBack >= CombatHelper.LimitKnockBack)
                    {
                        tAction.Options |= TargetOptions.KnockDown;
                    }
                    else
                    {
                        target.KnockBack += KnockBack;
                        if (target.KnockBack >= CombatHelper.LimitKnockBack)
                        {
                            tAction.OldPosition = CombatHelper.KnockBack(target, attacker);
                            tAction.Options |= TargetOptions.KnockBack;
                        }
                    }

                    target.Stun = tAction.StunTime = (ushort)skill.RankInfo.Var3;

                    CombatHelper.SetAggro(attacker, target);
                }
            }

            WorldManager.Instance.HandleCombatActionPack(cap);

            SkillHelper.GiveSkillExp(attacker, skill, 20);

            System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(() =>
                {
                    this.ThunderProcessing(attacker, skill, targets, cloud, DateTime.Now.AddMilliseconds(skill.RankInfo.Var3), charges);
                }));
            t.Start();

            return SkillResults.Okay;
        }
コード例 #26
0
ファイル: ThunderHandler.cs プロジェクト: nvrlcky/aura
        public void ThunderProcessing(MabiCreature attacker, MabiSkill skill, List<MabiCreature> targets, MabiProp cloud, DateTime stunEnd, int stack)
        {
            var lbPacket = new MabiPacket(Op.Effect, Id.Broadcast).PutInt(Effect.Lightningbolt).PutLong(attacker.Id).PutInt((uint)targets.Count);

            foreach (var target in targets)
            {
                lbPacket.PutLong(target.Id);
            }

            while (DateTime.Now < stunEnd)
            {
                System.Threading.Thread.Sleep(500);
                WorldManager.Instance.Broadcast(lbPacket, SendTargets.Range, attacker);
            }

            for (int i = 1; i < stack; i++)
            {
                HitWithThunderbolt(attacker, skill, targets, cloud);
                System.Threading.Thread.Sleep(500);
            }

            HitWithThunderbolt(attacker, skill, targets, cloud, (stack == 5 ? 2 : 1.5f));

            WorldManager.Instance.RemoveProp(cloud);
        }
コード例 #27
0
ファイル: PacketCreator.cs プロジェクト: nvrlcky/aura
        public static MabiPacket StatUpdate(MabiCreature creature, StatUpdateType type, params Stat[] stats)
        {
            var packet = new MabiPacket((type & StatUpdateType.Public) != 0 ? Op.StatUpdatePublic : Op.StatUpdatePrivate, creature.Id);

            packet.PutByte((byte)type);

            // Stats
            packet.PutSInt(stats.Length);
            foreach (var stat in stats)
            {
                packet.PutInt((uint)stat);
                switch (stat)
                {
                    case Stat.Height: packet.PutFloat(creature.Height); break;
                    case Stat.Weight: packet.PutFloat(creature.Weight); break;
                    case Stat.Upper: packet.PutFloat(creature.Upper); break;
                    case Stat.Lower: packet.PutFloat(creature.Lower); break;

                    case Stat.CombatPower: packet.PutFloat(creature.CombatPower); break;
                    case Stat.Level: packet.PutShort(creature.Level); break;
                    case Stat.AbilityPoints: packet.PutShort(creature.AbilityPoints); break;
                    case Stat.Experience: packet.PutLong(MabiData.ExpDb.CalculateRemaining(creature.Level, creature.Experience) * 1000); break;

                    case Stat.Life: packet.PutFloat(creature.Life); break;
                    case Stat.LifeMax: packet.PutFloat(creature.LifeMaxBaseTotal); break;
                    case Stat.LifeMaxMod: packet.PutFloat(creature.StatMods.GetMod(Stat.LifeMaxMod)); break;
                    case Stat.LifeInjured: packet.PutFloat(creature.LifeInjured); break;
                    case Stat.Mana: packet.PutFloat(creature.Mana); break;
                    case Stat.ManaMax: packet.PutFloat(creature.ManaMaxBaseTotal); break;
                    case Stat.ManaMaxMod: packet.PutFloat(creature.StatMods.GetMod(Stat.ManaMaxMod)); break;
                    case Stat.Stamina: packet.PutFloat(creature.Stamina); break;
                    case Stat.Food: packet.PutFloat(creature.StaminaHunger); break;
                    case Stat.StaminaMax: packet.PutFloat(creature.StaminaMaxBaseTotal); break;
                    case Stat.StaminaMaxMod: packet.PutFloat(creature.StatMods.GetMod(Stat.StaminaMaxMod)); break;

                    case Stat.StrMod: packet.PutFloat(creature.StatMods.GetMod(Stat.StrMod)); break;
                    case Stat.DexMod: packet.PutFloat(creature.StatMods.GetMod(Stat.DexMod)); break;
                    case Stat.IntMod: packet.PutFloat(creature.StatMods.GetMod(Stat.IntMod)); break;
                    case Stat.LuckMod: packet.PutFloat(creature.StatMods.GetMod(Stat.LuckMod)); break;
                    case Stat.WillMod: packet.PutFloat(creature.StatMods.GetMod(Stat.WillMod)); break;
                    case Stat.Str: packet.PutFloat(creature.StrBaseTotal); break;
                    case Stat.Int: packet.PutFloat(creature.IntBaseTotal); break;
                    case Stat.Dex: packet.PutFloat(creature.DexBaseTotal); break;
                    case Stat.Will: packet.PutFloat(creature.WillBaseTotal); break;
                    case Stat.Luck: packet.PutFloat(creature.LuckBaseTotal); break;

                    case Stat.DefenseBaseMod: packet.PutShort((ushort)creature.DefensePassive); break;
                    case Stat.ProtectBaseMod: packet.PutFloat(creature.ProtectionPassive * 100); break;

                    case Stat.DefenseMod: packet.PutShort((ushort)creature.StatMods.GetMod(Stat.DefenseMod)); break;
                    case Stat.ProtectMod: packet.PutFloat(creature.StatMods.GetMod(Stat.ProtectMod)); break;

                    // Client might crash with a mismatching value,
                    // take a chance and put an int by default.
                    default: packet.PutInt(1); break;
                }
            }

            // (New?) Stat regens
            packet.PutSInt(creature.StatRegens.Count);
            foreach (var mod in creature.StatRegens)
                mod.AddToPacket(packet);

            // Stat mod ids to remove?
            packet.PutInt(0);

            packet.PutInt(0);					 // ?

            if (type == StatUpdateType.Public)
            {
                packet.PutInt(0);  				 // ?

                // Stat mod ids to remove?
                packet.PutInt(0);

                packet.PutInt(0);				 // ?
            }

            return packet;
        }
コード例 #28
0
ファイル: MabiParty.cs プロジェクト: hzdlive/aura
        public void AddPartyPacket(MabiPacket packet)
        {
            packet.PutLong(_id); // Party ID
            packet.PutString(Name);
            packet.PutLong(Leader.Id);
            packet.PutByte(IsOpen);
            packet.PutInt((uint)Finish);
            packet.PutInt((uint)ExpShare);
            packet.PutLong(0); // Quest ID?
            packet.PutInt(MaxSize);
            packet.PutInt(Type);
            packet.PutString(Level);
            packet.PutString(Info);
            packet.PutInt((uint)Members.Count);

            foreach (var member in Members)
                AddMemberPacket(packet, member);

            packet.PutByte(0);
        }
コード例 #29
0
ファイル: CommandHandler.cs プロジェクト: nvrlcky/aura
        private CommandResult Command_effect(WorldClient client, MabiCreature creature, string[] args, string msg)
        {
            if (args.Length < 2)
                return CommandResult.WrongParameter;

            var p = new MabiPacket(Op.Effect, creature.Id);

            uint id;
            if (!uint.TryParse(args[1], out id))
                return CommandResult.WrongParameter;

            p.PutInt(id);

            for (int i = 2; i < args.Length; ++i)
            {
                var splitted = args[i].Split(':');

                if (splitted[0] == "me")
                {
                    p.PutLong(creature.Id);
                    continue;
                }

                if (splitted.Length < 2)
                    continue;

                splitted[0] = splitted[0].Trim();
                splitted[1] = splitted[1].Trim();

                switch (splitted[0])
                {
                    case "b":
                        {
                            byte val;
                            if (!byte.TryParse(splitted[1], out val))
                                return CommandResult.WrongParameter;
                            p.PutByte(val);
                            break;
                        }
                    case "i":
                        {
                            uint val;
                            if (!uint.TryParse(splitted[1], out val))
                                return CommandResult.WrongParameter;
                            p.PutInt(val);
                            break;
                        }
                    case "s":
                        {
                            p.PutString(splitted[1]);
                            break;
                        }
                }
            }

            WorldManager.Instance.Broadcast(p, SendTargets.Range, creature);

            return CommandResult.Okay;
        }
コード例 #30
0
ファイル: WeatherManager.cs プロジェクト: Fuhhue/aura_legacy
        public MabiPacket GetWeatherPacket(uint region, float from, float to, uint transitionTime = Transition)
        {
            var p = new MabiPacket(Op.Weather, Id.Broadcast);
            p.PutByte(0);
            p.PutInt(region);
            p.PutByte(2);
            p.PutByte(0);
            p.PutByte(1);
            p.PutString("constant_smooth");
            p.PutFloat(to);
            p.PutLong(DateTime.Now);
            p.PutLong(DateTime.MinValue);
            p.PutFloat(from);
            p.PutFloat(from);
            p.PutLong(transitionTime);
            p.PutByte(false);
            p.PutLong(DateTime.MinValue);
            p.PutInt(2);
            p.PutByte(0);

            return p;
        }