コード例 #1
0
    /// <summary>
    /// 乐平翻宝
    /// </summary>
    /// <param name="poker"></param>
    /// <returns></returns>
    public MaJiangCtrl HoldLuckPoker(Poker poker)
    {
        MaJiangCtrl ctrl = m_ListWallInverse[34];

        m_ListWall.Remove(ctrl);
        m_ListWallInverse.Remove(ctrl);

        m_LuckPoker = SpawnMaJiang(1, poker, "Hand");
        m_LuckPoker.Init(poker, false);
        m_LuckPoker.transform.position   = ctrl.transform.position;
        m_LuckPoker.transform.rotation   = ctrl.transform.rotation;
        m_LuckPoker.transform.localScale = ctrl.transform.lossyScale;
        DespawnMaJiang(ctrl);
        return(m_LuckPoker);
    }
コード例 #2
0
    public MaJiangCtrl GetWall(Poker poker, int index, bool isLast)
    {
        List <MaJiangCtrl> wall    = isLast ? m_ListWallInverse : m_ListWall;
        MaJiangCtrl        majiang = wall[index];

        m_ListWall.Remove(majiang);
        m_ListWallInverse.Remove(majiang);

        MaJiangCtrl ret = SpawnMaJiang(1, poker, "Hand");

        ret.Init(poker, false);
        ret.transform.position   = majiang.transform.position;
        ret.transform.rotation   = majiang.transform.rotation;
        ret.transform.localScale = majiang.transform.lossyScale;

        DespawnMaJiang(majiang);

        return(ret);
    }
コード例 #3
0
    /// <summary>
    /// 生成麻将
    /// </summary>
    /// <param name="seatPos">座位号</param>
    /// <param name="poker">牌</param>
    /// <param name="layer">层级</param>
    /// <returns></returns>
    public MaJiangCtrl SpawnMaJiang(int seatPos, Poker poker, string layer)
    {
        MaJiangCtrl ctrl = m_WallPool.Spawn((poker == null || poker.color == 0) ? Poker.DefaultName : poker.ToString()).gameObject.GetOrCreatComponent <MaJiangCtrl>();

        ctrl.Color = m_CurrentColor;

        SeatEntity seat        = RoomMaJiangProxy.Instance.GetSeatBySeatId(seatPos);
        bool       isUniversal = false;

        if (seat != null)
        {
            isUniversal = MahJongHelper.CheckUniversal(poker, seat.UniversalList);
        }
        ctrl.Init(poker, isUniversal);
        ctrl.gameObject.SetLayer(LayerMask.NameToLayer(layer));

        m_AllPoker.Add(ctrl);
        return(ctrl);
    }
コード例 #4
0
    /// <summary>
    /// 泰来翻宝
    /// </summary>
    /// <param name="poker"></param>
    /// <param name="dice"></param>
    /// <returns></returns>
    public MaJiangCtrl HoldLuckPoker_TaiLai(Poker poker, int dice)
    {
        int         index = dice * 2 - 2;
        MaJiangCtrl ctrl  = m_ListWallInverse[index];

        while (m_TaiLaiLuckPokerIndexList.Contains(index))
        {
            ++index;
            ctrl = m_ListWallInverse[index];
        }

        m_TaiLaiLuckPokerIndexList.Add(index);

        m_LuckPoker = SpawnMaJiang(1, poker, "Hand");
        m_LuckPoker.Init(poker, false);
        m_LuckPoker.transform.position   = ctrl.transform.position;
        m_LuckPoker.transform.rotation   = ctrl.transform.rotation;
        m_LuckPoker.transform.localScale = ctrl.transform.lossyScale;
        DespawnMaJiang(ctrl);
        return(m_LuckPoker);
    }