コード例 #1
0
ファイル: DialogueScreen.cs プロジェクト: bytinggames/LD48
        static M_Rectangle GetScreenView()
        {
            M_Rectangle rect = new M_Rectangle(0, 0, G.ResX, G.ResY);

            rect.Transform(screenMatrix);
            return(rect);
        }
コード例 #2
0
        public TuningScreen(float height, int index)
        {
            if (instance != null)
            {
                throw new Exception();
            }
            instance = this;

            this.height         = height;
            screenView          = new M_Rectangle(0, 0, G.ResX, G.ResY);
            screenMatrix        = Matrix.CreateScale(G.ResY / 1080f * 4f);
            screenMatrixInverse = Matrix.Invert(screenMatrix);
            screenView.Transform(screenMatrixInverse);

            stateMachine = new UpdrawEnumerator(StateMachine());

            playerPos    = screenView.BottomLeft + new Vector2(225, 0);
            friendPos    = screenView.BottomLeft + new Vector2(350, 0);
            friendPos.X -= index * 25f;

            if (index >= 2)
            {
                offsets[0].X = -10000;
            }
            if (index >= 3)
            {
                offsets[1].X = -10000;
            }
        }
コード例 #3
0
ファイル: Race.cs プロジェクト: bytinggames/LD48
        public Race(List <Entity> entities, bool[,] street)
        {
            this.Entities = entities;
            this.street   = street;

            width  = street.GetLength(0);
            height = street.GetLength(1);

            tiles = new Tile[width, height];

            player = entities.Find(f => f is Player) as Player;
            friend = entities.Find(f => f is Friend) as Friend;

            PlayerCar playerCar = entities.Find(f => f is PlayerCar) as PlayerCar;

            player.Pos = playerCar.Pos;

            for (int i = 0; i < entities.Count; i++)
            {
                OnAfterAddEntity(entities[i]);
            }

            if (instance != null)
            {
                throw new Exception();
            }
            instance = this;

            camera = new Camera()
            {
                moveSpeed = 0.1f,
            };
#if DEBUG
            camera.zoomControl = true;
#endif
            camera.zoom      = camera.targetZoom = G.ResY / 1080f * 4f;
            camera.targetPos = player.Pos;
            camera.JumpToTarget();

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    tiles[x, y] = new Tile()
                    {
                        indexX = 3,
                        indexY = 2
                    };
                }
            }
            UpdateTiles(0, width, 0, height);

            screenMatrixInverse = Matrix.Invert(screenMatrix);

            screenView = new M_Rectangle(0, 0, G.ResX, G.ResY);
            screenView.Transform(screenMatrixInverse);

            gameState = new UpdrawEnumerator(GetRaceEnumerable(Ingame.instance.level));
        }