コード例 #1
0
        /// <summary>
        /// 更改属性值
        /// </summary>
        /// <param name="value"></param>
        public void SetChangingValue(float value)
        {
            if (handleRect == null)
            {
                Debug.LogError("未指定当前滚动对象:handleRect属性为Null");
                return;
            }

            if (minValue == null || maxValue == null)
            {
                SetRectData();
            }

            Vector3 position = Vector3.zero;

            float moveValue = 0;

            switch (KguiAxis)
            {
            case Axis.X:
                //if (horizontal == Horizontal.RightToLeft)
                //    value = 1 - value;

                moveValue = minValue.Value + value * sumValue;

                //在将屏幕坐标转化为世界坐标

                Vector3 handleScreenX = MUtility.UIWorldToScreenPoint(handleRect.position);

                position   = MUtility.UIScreenToWorldPoint(new Vector3(moveValue, handleScreenX.y, handleScreenX.z));
                position.y = handleRect.position.y;
                position.z = handleRect.position.z;

                break;

            case Axis.Y:
                //if (vertical == Vertical.TopToBottom)
                //    value = 1 - value;

                moveValue = maxValue.Value - value * sumValue;

                Vector3 handleScreenY = MUtility.UIWorldToScreenPoint(handleRect.position);

                position   = MUtility.UIScreenToWorldPoint(new Vector3(handleScreenY.x, moveValue, handleScreenY.z));
                position.x = handleRect.position.x;
                position.z = handleRect.position.z;

                break;

            default:
                break;
            }

            handleRect.position = position;
        }
コード例 #2
0
ファイル: KGUI_Panel.cs プロジェクト: Hengle/MFrameworkCore
        /// <summary>
        /// 判断是否在区域内
        /// </summary>
        /// <param name="handIndex"></param>
        /// <returns></returns>
        bool IsAreaContains(int handIndex)
        {
            if (panelType == PanelType.UI)
            {
                return(KGUI_Utility.IsAreaContains(transform, handIndex) || OtherRectAreaContains(handIndex));
            }
            else
            {
                Vector3 screenPoint = MUtility.UIWorldToScreenPoint(transform.position);

                return(KGUI_Utility.IsAreaContains(screenPoint, panelSize, handIndex) || OtherRectAreaContains(handIndex));
            }
        }
コード例 #3
0
        /// <summary>
        /// 设置RectTransform基本数据
        /// </summary>
        public void SetRectData()
        {
            if (handleRect == null)
            {
                Debug.LogError("请设置拖动滚动条参数");
                return;
            }
            //获取到屏幕坐标
            Vector3 scrollbarScreen = MUtility.UIWorldToScreenPoint(transform.position);

            RectTransform rectTransform = GetComponent <RectTransform>();

            if (KguiAxis == Axis.X)
            {
                //设置父物体左右两边的值
                float left  = scrollbarScreen.x - rectTransform.sizeDelta.x / 2;
                float right = scrollbarScreen.x + rectTransform.sizeDelta.x / 2;

                //设置滚动条的最大可移动值和最小的可移动值
                minValue = left + handleRect.sizeDelta.x / 2;

                maxValue = right - handleRect.sizeDelta.x / 2;
            }

            if (KguiAxis == Axis.Y)
            {
                float top    = scrollbarScreen.y + rectTransform.sizeDelta.y / 2;
                float bottom = scrollbarScreen.y - rectTransform.sizeDelta.y / 2;

                minValue = bottom + handleRect.sizeDelta.y / 2;
                maxValue = top - handleRect.sizeDelta.y / 2;
            }

            var box = GetComponent <BoxCollider>();

            box.size = new Vector3(rectTransform.sizeDelta.x, rectTransform.sizeDelta.y, 0);

            sumValue = Mathf.Abs(minValue.Value - maxValue.Value);
        }
コード例 #4
0
        /// <summary>
        /// 是否存在区域内
        /// </summary>
        /// <param name="transform">指定物体</param>
        /// <param name="handIndex"></param>
        /// <returns></returns>
        public static bool IsAreaContains(Transform transform, int handIndex)
        {
            //if (!KinectTransfer.IsHandActive(handIndex)) return false;

            try
            {
                //获取到此时手的屏幕坐标屏幕坐标
                Vector3 screenHandPoint = MOperateManager.GetHandScreenPoint(handIndex);

                Vector3 screenPoint = MUtility.UIWorldToScreenPoint(transform.position);

                //根据自身此时的屏幕坐标,去算区域

                RectTransform rectTransform = transform.GetComponent <RectTransform>();

                return(ScreenPointContains(screenPoint, rectTransform.sizeDelta, screenHandPoint));
            }
            catch (Exception)
            {
                return(false);
                //throw new Exception("手势可能没激活,如果是在编辑器上遇到此问题,不用理会");
            }
        }
コード例 #5
0
ファイル: KGUI_Panel.cs プロジェクト: Hengle/MFrameworkCore
        /// <summary>
        /// 判断其他集合区域是否在范围内
        /// </summary>
        /// <returns></returns>
        bool OtherRectAreaContains(int hand)
        {
            if (panelType == PanelType.UI)
            {
                if (OtherRects == null)
                {
                    return(false);
                }

                foreach (var item in OtherRects)
                {
                    if (KGUI_Utility.IsAreaContains(item, hand))
                    {
                        return(true);//如果存在,就可以直接返回了
                    }
                }
            }
            else
            {
                if (OtherSizes == null)
                {
                    return(false);
                }

                foreach (var item in OtherSizes)
                {
                    Vector3 screenPoint = MUtility.UIWorldToScreenPoint(item.transform.position);

                    if (KGUI_Utility.IsAreaContains(screenPoint, item.panelSize, hand))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }